Reviews

gunpoint1

Everyone wants to be a secret agent at some point in their lives. With role models like James Bond, Jason Bourne and the Men in Black, it’s no wonder that we all want to use cool gadgets, drive fast cars and look as good in a suit as Will Smith. Gunpoint lets you live out that fantasy, except instead of glamour and women with ridiculous names, Richard Conway has a pair of bullfrog trousers and a Crosslink. It is those two things that elevate Gunpoint from a merely good stealth puzzle game to an absolutely great one. READ MORE

supersplatters2

Super Splatters is an up-port of the 360-exclusive The Splatters. After playing this new version, it’s evident that PC is where this game always belonged. I loved the 360 title, and the added finesse that a mouse allows makes Super Splatters even better. READ MORE

magic2014a

At this point, the Magic: the Gathering: Duels of the Planeswalkers franchise has become much like a sports one, annualized and focusing on the latest updates. This isn’t such a bad approach; bringing in the newest core set cards and mechanics is a nice enough way to freshen things up, and as a product designed to appeal to newcomers, it doesn’t have to bring wildly-different things to the table. READ MORE

pxz1

Project X Zone‘s international release was a pipe dream. Considering Namco Bandai’s previous entry (Namco X Capcom) never made its way to the States, it was reasonable to think the same of this increasingly-rights-tangled successor. Surprisingly enough, the game has been released outside of Japan, and the fans rejoiced. However, would Namco Bandai be able to handle localizing all the material in a way that made sense? READ MORE

companyofheroes2b

World War II has long been a well-harvested setting for games, though surprisingly few real-time strategy games have appeared among the innumerable first-person shooters, given the nature of the conflict. For a time, World War II games were widely regarded as overdone and uninteresting; the industry simply went to the well far too often, and games started to feel too similar. READ MORE