4X games are something of a weakness for me. It almost doesn’t matter what the content is; I’ll dig in for at least a couple of days, as long as it’s playable. That said, it takes something interesting to keep me coming back. StarDrive has what it takes, but it can be tough to get into it. READ MORE
Reviews
Far Cry 3 was an utterly ridiculous game, filled to the brim with plenty of opportunities to cause chaos. It felt like the perfect direction to take the series, and a great culmination of everything that worked about the previous two games. After finding success with it, Ubisoft decided to do something a bit different. Instead of new DLC, it wanted to release a standalone spinoff to give people a chance to experience Far Cry 3 in a completely different setting.
Embracing everything that was ludicrous about the main game and making it even more so, Far Cry 3: Blood Dragon is one of the craziest examples of how to create something new with something old while wearing your inspirations plainly on your sleeves. READ MORE
God Mode, published by Atlus, is a game built around guns, skeletons and Hades. Hell in a toga. It’s a co-op, third-person arena shooter that pits you and your friends (or random Internet people) against several waves of the undead or inhumanly-grotesque until you reach a portal to lots of money that you’re stealing or something. It’s pretty neat. That’s it, really. READ MORE
Ace Team has carved out a niche for itself, both as a South American developer and as a company not afraid to see an idea through to its conclusion. Zeno Clash II, the sequel to its first release, is no exception. With the industry often choosing to play it safe and follow established genres, it’s nice to play a game that isn’t scared to make those crazy ideas that pop up during brainstorming sessions become reality. READ MORE
If you haven’t heard of Black Rock Shooter, you probably aren’t a part of the aptly-titled Black Rock Shooter: The Game’s (yes, it really has an adorable nineties-esque “The Game” subtitle) target audience. That said, the character does have an interesting history. The franchise started as a mere collection of character drawings by an artist known as “Huke.” The drawings became popular in indie fandom circles and spawned a theme song via the infamous Vocaloid program that drew in millions of hits.
People with money noticed, and now we have a multiverse of animations, manga titles and of course, this game. A PSP title from 2011, NIS America has brought it over in a surprising move, no doubt making tons of crazy anime fans very happy. READ MORE