PC

cannonbrawl1

The best games are simple to understand and quick to start. Within five minutes of downloading Cannon Brawl you’ll understand the basic concepts of building mines to bolster your economy, deploying territory balloons to expand your territory and dropping cannons to ensure military superiority over your opponent. New concepts are introduced throughout the campaign, but the core concept is immediately available and understandable. It doesn’t matter if you’re playing solo or with others: those three base units are going to be integral to victory. READ MORE

roundabout1

No Goblin’s debut title, Roundabout, is about navigating tricky paths in an unorthodox fashion, and so, it seems, was the game’s development. It tries to balance the dumb fun of its world and narrative with some truly exacting mechanics, and it succeeds if you’re willing to approach each aspect in its own time.
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thefall1

At the outset of Over the Moon Games Studio’s debut offering, The Fall, a figure in an advanced combat suit plummets towards a planet for reasons never explained. Seconds before slamming into a rocky outcropping, the combat suit’s self-defense systems automatically kick in, initiating antimatter shielding that lets the suit blast through the obstacle without harm. The figure then proceeds to carve a fifty-meter hole into the surface before finally coming to rest.

This self-defense system is operated by an artificial intelligence called an armored robotic interface device (ARID), which is also capable of piloting the suit independently should the user within become unresponsive. After a fall like that, “unresponsive” is probably the best-case scenario, but since almost all of the suit’s diagnostics and advanced functions were disabled the AI has no way of knowing anything more than that. Driven by its Asimov-like three parameters — “must not misrepresent reality,” “must be obedient” and “must protect active pilot” — it decides that finding medical attention for its pilot is its primary objective. READ MORE

eidolon4

The “games as art” debate has been brewing more fervently for the past few years, with recent titles such as Proteus, Dear Esther and Gone Home serving as torchbearers for this movement. However, these titles, in which the gameplay mostly involves walking and exploring, stoke another debate: whether they’re “games” at all. For me, many of those games were incredible experiences that I would place right next to any I’ve had with more traditional art forms. Eidolon attempts to walk in the footsteps of the trailblazing games of this genre, but in doing so has gone too far. For the first time, I feel that I really understand the opinion of the other side. Eidolon is beautiful to look at and occasionally captivating, but the pace of the experience left me feeling uncertain. READ MORE

roadnottaken3

I never knew that I needed roguelikes and puzzle games to team up, but Road Not Taken is great enough to prove how wrong I was. It rewards careful gameplay, features procedurally generated puzzles and lifts the crafting mechanics from match-three games like developer Spry Fox’s previous release, Triple Town. READ MORE