PC

magic2015d

Is a better digital replication of the physical Magic: the Gathering experience a better digital Magic: the Gathering experience? That’s the quandary facing the newest installment of Wizards of the Coast’s Duels of the Planeswalkers standalone game series, as it comes closer and closer to feeling like Magic Online under heavy competition and pressure from games like Hearthstone. READ MORE

abyssodyssey1

I want to like Abyss Odyssey. It’s chock-full of concepts that appeal to me, and if you asked me to review the design document instead of the finished product, it’d get top marks. In historical Chile, a warlock has descended into the abyss and taken a nap. That’s fine, as warlocks are weird guys, and they can sleep where they want. The unfortunate thing is that the warlock has a vivid imagination, and the abyss is causing his nightmares to come to life and terrorize the people on the surface. Your job: get to the bottom of the abyss, kill the warlock and save the people of Chile from being gored and eaten by horrible monsters.  READ MORE

munin1

I’m torn.

On one hand, Munin is a well-assembled puzzle game. On the other, it’s almost completely devoid of plot and wastes the Norse setting completely. You play as the titular Munin, one of Odin’s two messenger ravens. The other raven, Hunin, is mentioned once in a screen of text and then never seen again. Loki has transformed Munin into a mortal man, and Munin must scour the world for his feathers. After collecting all of them, Munin can return to Odin who will, presumably, slap Loki on the hand and make him promise to be a good boy from now on. READ MORE

Valiant Hearts: The Great War_20140626203710

Ubisoft’s recent push towards releasing smaller, downloadable titles alongside its big hits has been a positive step in the right direction. It began this trend with Child of Light and is continuing it with Valiant Hearts: The Great War. Utilizing a striking art style, provided by the publisher’s UbiArt framework, Valiant Hearts covers a time in history rarely presented in the medium and, thankfully, does so with a level of sophistication you don’t often see in games about war.

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shovelknightJ1

Influences from the NES era are nothing new. This has been an ongoing trend in indie games, often to draw on the nostalgia factor and also cut the costs of developing in HD. Some might even say the trend is getting a bit overdone, and I might have agreed with them until now. Shovel Knight has proven that combining old art styles and mechanics, and mashing together old genres, can still be done well. READ MORE