PC

Black & White 2

January 10, 2006

[i]Black and White[/i] is very similar to [i]Caesar[/i] or [i]Civilization[/i]. The game is all about a god (you!) who takes the path of good or evil to bring about salvation or destruction to the people who need help. God is given a creature to control or train, depending if you want a laborer on a command leash or a free-spirited pet on the freewill leash. Both you and your pet can learn spells and are able to cast them with just a flick of the mouse. You must build towns, armies and fields all while keeping your people happy. There are also optional quests which are usually just tutorials, puzzles or goals. You are also guided by your conscience, good and evil, but you can just as easily ignore them as you choose fit.

At first, this game is hard to understand as well as maneuver. If you had played the prequel, you would find the controls and atmosphere very similar. However, if one is used to most other PC games, some of the controls may seem awkward and take time to master completely. A good feature of this game is that it starts with a basic yet action-packed tutorial and gets harder as the game progresses, which is about the same pace that someone new to the game would improve. Once the player learns what all the buildings, features and creatures do, the game becomes a lot more fun.

The graphics are fairly improved from the prequel and look even snazzier with the graphic detail turned up to full. This game requires a fairly recent video card to even run, and as such I had to buy a new card. The detail is uncanny. One can zoom in until you are at the feet of a villager in your town, or go as high as a god might. Some buildings, such as the tavern, can even be explored right to the bartender serving the drinks to your thirsty villagers.

The music is not distracting, and I find it suiting to the game. Sound effects are also fun and not annoying. The weirdest sound is the word A

Guild Wars

September 14, 2005

[floatleft]http://www.snackbar-games.com/images/reviews/guildwars/cover.jpg[/floatleft]There is a lot to be said of ArenaNet’s [i]Guild Wars[/i]. What do you get when you combine MMORPGs (Massively Multiplayer Online Role Playing Games), free online play, and [i]Diablo II[/i]’s former team? You get a game with all the benefits of an MMO without all of its weaknesses. Those benefits include free play (it costs you nothing except an e-mail account and the cost to purchase the game itself), interacting with tons of people across the world, a long and drawn-out game that never ceases to entertain, and a definite ending-which most MMOs lack. Once you create your character’s (you can have up to four) gender, appearance, and starting class (there are six: Elementalist, Monk, Ranger, Warrior, Mesmer, and Necromancer), you are thrown into the game, and from there the exhilarating ride to the top begins.

[i]Guild Wars[/i] is a game that starts out in a world (known as Pre-Searing Ascalon) where you are aspiring to become a powerful combatant by choosing both a main class and a second class to learn as you progress through the game. Your warrior joins several in a battle against the Charr that literally leaves the world scarred and ashen. However, as you progress, you learn that the world extends far beyond the seared Ascalon, and the world battles vastly exceed that of just the Charr.

[floatright]http://www.snackbar-games.com/images/reviews/guildwars/ss02_thumb.jpg[/floatright]Typically in [i]Guild Wars[/i] you will find the game progress through missions, which can be accomplished by visiting a town where a mission starts, forming a party, and clicking the ‘Enter Mission’ button. If you fail, you simply return to the town and are able to then start over whenever you want to. If restarting a failed mission doesn’t suit you, you can take your party out to complete quests given to you by various NPCs across the world. If you don’t want to form a party but can’t manage to fight alone, the game provides computer-controlled henchmen to help you balance out the fighting so that you can still play alone but battle with help, or you can just go out hunting for spoils. As you level up, you can assign points to skill sets in which your skills belong-for example, as an Elementalist (the mage), you can either level up fire, earth, air, or water magic. Leveling is not very hard, as you gain experience from both battles and quests/missions. The max character level (for now) is 20, but there is still quite a challenge after level 20 is reached. The level does not affect your character’s classes at all except to allow you those points to assign to your skills and increase your health bar. Other benefits of questing include money, items, and skills (which can also be learned from skill teachers spread around the world).

In a battle system similar to [i]Diablo II[/i]’s mixed with a little MMO, you run around, click on what you want to attack, and your character enters auto-attack mode. It will continue to do that until you tell it to use one of the eight skills you’ve assigned to your skill bar. Once you defeat a monster, spoils such as gold, salvaging items, or weapons drop to the ground for you to pick up. You can then sell the spoils to merchants, salvage them into crafting materials, or simply use them if you wish. Your henchmen attack whichever enemy you are fighting, employing the strategy that everyone focused on one monster will kill a lot faster. The other cool thing about this game is that when you die, [b]nothing permanent happens to you[/b]. I repeat. [b]Nothing permanent happens to you[/b]. You suffer a temporary reduction in hit points and magic points, but that reduction is cleared when you either enter town or kill enough to boost your morale back up. Dear Blizzard, Square Enix, and every other MMO company. Take notes. That is the way to do it. The game is still very challenging without the tedium of having to re-level over and over if you keep dying and losing experience.

You can buy armor and weapons from crafters, or you can find items in the wild and take them to collectors who have pieces of your armor to offer in return. As you change armaments, your character changes appearance to reflect what it is wearing. Another cool (but rare and kind of annoying) thing is the use of dyes that drop very infrequently in battle. Dyes can be combined to make new colors or simply applied to your outfit as is to alter the colors of your wardrobe, thus further customizing your character.

[floatleft]http://www.snackbar-games.com/images/reviews/guildwars/ss05_thumb.jpg[/floatleft]If you don’t want to play the roleplaying part of the game, you can construct a level 20 character to jump right into Arena and Guild battles and completely bypass the long roleplaying campaign. The only drawback to that is you have to unlock all skills and items from the roleplaying section before they can be used in the multiplayer section, so if you are not at all interested in playing the game itself, your battle experience will be very limited. Regardless, the battles are fun, taking two teams of four and letting them slaughter each other. As you win Arena battles, you are given faction points that can be used to buy skills and cool items. As you win Guild battles, you are given rank, esteem, and glory. Winners of both battles find themselves the owners of cool items and rewards.

Let’s briefly talk about Guilds. Similar to [i]Final Fantasy XI[/i]’s Linkshell system, you can join a Guild in [i]Guild Wars[/i] where you can easily communicate with a segregated community to coordinate missions, quests, or Guild battles. A Guild leader can purchase a cape that all members of the Guild wear; so non-Guild members can be easily identified by those not wearing a cape. They can also purchase a Guild Hall, where Guild members can meet easily to exchange items or just hang back and converse. Other benefits include item, dye, and gold sharing, so that you don’t have to always go to a dye trader, weapon crafter, or rune trader to get something that your Guild may have for you.

Like any other MMO, you have the use of silly commands that make your character act, such as /dance or /guitar, after which your character will either dance or play an air guitar. These are humorous, but commands such as /bow and /sit help the roleplayers out a bit. This game differs from a traditional MMO so much that people refuse to call it one (but let’s face it, this game is MMO straight up). Instead of servers that contain thousands of people, there are town districts which act as different chat servers. There are several servers in the same town, and you can easily change servers with the click of a button. When you go out from town into the world, you (and anyone in your party) enter into your own private ‘copy’ of the game. This removes trying to find enemies to hunt due to server overpopulation or the strain of having too much lag due to too many people connected to the area. In town, there are only dozens of people at a time, not hundreds. The single greatest thing about [i]Guild Wars[/i] is that you can pull up your map, double-click on a town, and you are instantly there. This means, once you have taken the time to travel to a place once, you can now return there at any time, from anywhere, instantly from the map. That was the final indicator to me that this game is just wonderful.

[i]Guild Wars[/i] is the next big thing, like [i]Diablo II[/i] and its expansion. In fact, [i]Guild Wars[/i] has already had one expansion (that was a FREE download, I might add) called [i]Sorrow’s Furnace[/i] that just came out on September 7, 2005. This expansion has two new questing and hunting areas, new quests, and a few tweaks to make the game play a little smoother. I’m telling you, this game is doing everything right and nothing wrong. The tedium is gone from the game, replaced by hours and hours of missions, quests, and battling. No monthly fees. You can play for 15 minutes and actually accomplish something tiny-be it finish up a quest or just slay a few monsters for some loot. Do yourself a favor and buy this game, and when you do, look up Matain Amarai. My level 20 Elementalist/Monk might just be willing to help out some of you new people.

Battlefield 2

July 13, 2005

[floatleft]http://www.snackbar-games.com/images/reviews/battlefield2/cover.jpg[/floatleft]Holy crap, let’s just get this out of the way. The funny thing about this review is that this game is such an easy game to likeA

War Chess

June 30, 2005

I recently received an e-mail from Kozmo Games letting me know they had a new game released. I typically get quite a few e-mails notifying me of similar game releases by smaller studios that specialize in small Popcap-style computer games. On occasion, a game will interest me, and being a budget-conscious gamer, I feel it is my duty to inform the gaming public when there is a neat game out that may only run you $10 or $15.

Kozmo Games’ newest release is called War Chess, and it is exactly like it sounds: a game of chess with the added flair of your pieces destroying your opponent’s, and vice versa, when a move is made. I vaguely remember a commercial for the U.S. Armed Forces from my childhood that displayed a similar concept, and while I am a total chess “noob,” I always thought the idea would be great. Kozmo has turned that dream, if you will, into a reality.

Being that it’s from a very small studio, I didn’t expect some topnotch Ubisoft-style game, but in the end, I was happy with all aspects of the final product. War Chess is a standard chess game based in a 3D environment which allows you to rotate the game board, zoom in, and control your overhead angle from bird’s eye all the way to ground level. The controls are similar to those of the fantastic RTS Ground Control in terms of controlling the environment.

My favorite part of War Chess was the fact that when it was my move I could select any of my pieces and the squares on the board that I was able to move to were highlighted. This made learning the game much easier. There is also a mini view of the board that shows the layout and current piece locations using their standard pieces since it may be hard to remember which character on the board is your rook or pawn.

I did manage to crash War Chess during my time with it, which was a little frustrating. The bonus to that is that I was able to forward my game log to the game’s creator and a patch was issued the next day that fixed my problem. That kind of support and quick acting gives small development studios the upper hand.

In the end, War Chess is a decent chess game that caters more to very casual chess players. Hardcore players may find the added fantasy aspects of the game unnecessary and annoying. I will probably enjoy the occasional game of War Chess when I am feeling strategic, but the beauty of PC games is that there are demos available. I suggest you head on over and give the demo a try and make up your own mind about War Chess.

LEGO Star Wars

April 20, 2005

[floatleft]http://www.snackbar-games.com/images/reviews/legostarwars/cover.jpg[/floatleft]Let’s face it: I love LEGOs, and I love [i]Star Wars[/i]. If a very mediocre [i]LEGO Star Wars[/i] game came out, I’m sure I would love it. They would have to go through very little trouble to get my money. But despite this, Traveller’s Tales didn’t make a mediocre game. They really went the extra mile and pulled together a really fun and solid experience.

First of all, this game may be one of the best-looking [i]Star Wars[/i] games ever. Because of the LEGO theme, a minimal polygon count gives a prefect representation of the world and characters. This left the developers more room to add in lots of cute lighting effects and reflections and such. My machine is quite a capable PC (unlike poor Snowcone’s), so I was able to kick the resolution up to 1600×1200 with all the effects on, but any fairly modern machine should be able to make this game look beautiful.

The LEGO and [i]Star Wars[/i] themes are used expertly throughout the game. The first part of [i]Episode III[/i] takes place in a huge space battle that will open the movie. It is so intense that it just has me salivating to see what the movie will be like, with dogfights and capital ship flybys throughout. The levels all manage to remain true to the movies while still keeping a LEGO look and feel and an excellent sense of humor. This is not to say that the game isn’t violent, and some of the most amusing scenes have a sort of morbid twist on them, but nothing that should disturb your kids. The cut-scenes are very well done and extremely entertaining. The game itself ranges from relaxed to frantic, but never lets up.

[floatright]http://www.snackbar-games.com/images/reviews/legostarwars/ss05_thumb.jpg[/floatright]In discussing the gameplay, let’s get one thing out of the way: this game is really, really easy. It’s designed for kids, and although I still really enjoyed it, it’s not the sort of game you play for a challenge. You have unlimited lives, and the only cost to dying is a small amount of Lego studs (the coins of the game). Aside from this, the game is mostly a very simple platformer with some basic combat and problem-solving. There are a few vehicle levels, which range from a somewhat poor pod racing level to a scrolling shooter to an incredibly brilliant (if basic) rails shooter set at the opening of [i]Episode III[/i] mentioned earlier. Outside of these, the rest of the game, including the main interface, takes place in a 3D-platforming world. However, the game has a lot more to it than just jumping and attacking things.

Despite only using a few buttons, the game has a wide variety of actions: many characters have special actions, and you can switch characters during a mission using a “tag” option that allows you to switch for an NPC. Various obstacles must be circumvented by using just the right character: Jedi can move blocks and make new items with them, droids can open doors that nobody else can unlock, blaster characters can hook onto strategically placed grapples, etc. Many of the hidden collectibles on the levels can only be accessed by using just the right character, even though sometimes that character is not in your given entourage for a specific level. Fortunately, you can unlock characters for free mode by completing levels or by buying them from Dex. You can unlock not only allies and main characters, but also every enemy in the game. Some of the characters are really fun to play with, especially [i]Episode III[/i]’s General Grevious, who has a lot of lightsabers and knows how to use them.

Really it is the collecting that makes this game so much fun. And unlike most games of the “100% collection” variety, the game is easy enough that it shouldn’t be too frustrating to find all of the secrets. The exploration part of the game really adds a lot to the replay-ability of the levels. It also brings tangible rewards in the form of a hidden level and more unlocked characters. The LEGO people you unlock walk around the diner (which forms the interface for the game), getting into fights with each other at random. Just watching them or jumping in on their fights is often entertaining by itself. The other unlockables include cheats that change out your weapons for brooms or give everyone mustaches. And the secret area in this game is brilliant and also hints at a possible sequel based on the original trilogy! Most of the fun in this game is in the quest for all of these secrets.

[floatleft]http://www.snackbar-games.com/images/reviews/legostarwars/ss07_thumb.jpg[/floatleft]This game was incredibly well polished, even if it is very simple, and well worth $30. Anyone who loves [i]Star Wars[/i] or LEGOs should have fun with it, and it is simple enough for younger kids to play with a little help from a player two parent. I only have one word of caution: if you don’t like spoilers, you may want to keep away from the last third of the game until after you see [i]Episode III[/i], since it gives a lot of the plot away (I have seen things on almost the entire movie, and I still learned one or two things). It’s a nice, relaxing exploration game that might make a nice break from some of the more intensive fare of a gamer’s library.