PC

Dark Age of Camelot

August 31, 2004

Online, the new frontier for video games, as such this new frontier has produced many new titles that are flying off the shelves. One obvious choice is roleplaying games, a game where the player themselves have control over their avatar to dress, adventure, and level up as they see fit. The lure of course is that you do not have to do it alone. The enre has made for interesting roleplaying and party creation that is necessary in order to tackle some quests that will reward you with riches, new gear, or a new wizard hat so to speak.

On my tour of the MMO world I have already landed in the wasteland that was Star Wars Galaxies and that has left me with a sour taste in my mouth. I needed something new, with better roleplaying, and that “dragons and wizards” theme that I love. My next step on this MMO Tour was Dark Age of Camelot, I was not expecting much, but I liked what I saw, and enjoyed it even more when I played it.

Dark Age of Camelot, like many other MMORPG’s, sets you in a world where your created character has a chance to make a lasting impression in the community, make a name for himself, and share the experience with others. The first thing I noticed when starting the game was that there were roleplay intensive servers that called out my name. Once I found my server and realm of choice, which I might add is very easy, I was able to create a character to my liking. I was very disappointed with the lack of depth in character creation but the character design of the different races allowed me turn the other cheek.

I dove right into the game, handling the first few levels on my own. You get quests extremely easy as NPCs seem to hand them out like candy depending on your skill level. I found this better then walking up to a monetary “quest generator”. It added a bit of depth to the world where I would soon be spending hours immersed in. The quests are challenging and fun; often times leading you outside a city and into the wild where you are not guaranteed a safe return.

Of course you may kill time by monster camping in an area appropriate to your skill level but a little background to your slashing of skeletons doesn’t hurt. My favorite quest was one that required you to find a team and travel to a new city together. This was much easier in the roleplay server as you can “play” the lost character and easily find a few good Samaritans to lend you a helping hand. With one of these friendly folk I would eventually share a few other quests as my character grew in skill a bit. This implementation of “needing” party members helps the “shy” roleplayer meet people, and many were more then kind enough to lend a helping hand. In later levels I have helped a few rookies get through a rough area by watching over them making sure they stay on the living side.

To add to the roleplay vibe I remember a few party members stopping in the midst of a beautiful plain while we each talked about our character. I was taken on how well some of the characters were thought up and how well the players emoted their avatars and played to the conditions we were set in. For example my party stumbled upon a pack of mountain lions. Individually we could have taken perhaps one each but we were up to our neck in trouble. Our party leader screamed, “Run!” and we started booking. As we ran for our lives each member of the party emoted huffing, puffing, and an all around sense of panic. Some of you reading might find that completely lame, but to us roleplayers it’s moments like that we remember fondly.

The world that was created was your standard MMO universe, a giant, scaling world with trouble and sanctuary always around the corner. The design of the landscapes was a sight to see. Running across open plains or taking a horse to get you from one town to the next allowed for some wonderful scenery and the occasional NPC in the middle of nowhere with a rewarding quest.

Of course your payment for participation of quests is experience which lead to levels, new items, or gold which leads to the purchase of better weapons or armor. If you are like me you will find yourself buying better looking armor right away and then better weapons later. Customization is also available with the ability to dye your armor and cloaks for just that right effect.

The class sets vary depending on which realm you select. Each realm has a list of races and each race has restrictions to which classes it can become. This had me create a character on each realm so I can see what the game has to offer. You have a good selection of classes to choose from that range from your fighters to your wizards or elementalists. As you level in these classes you may then multi-class to a more specialized class. I found myself as a Rogue: Shadowblade with dual wield and a character with an attitude problem. Good stuff here, trust me.

Players can create guilds, recruit members and even have guild wars with each other. I was not able to partake in these events as my character was still low level compared to some of the guild members. I did however stumble upon many places where battles just took place and the ground was littered with gravestones (a representation of a fallen character). I could only imagine what happened there. From what I hear the low level characters experience better roleplay if that is what you are looking for. As with most RPG games it’s easy to get into the funk of power leveling due to the need to keep up.

Dark Age of Camelot has with it some good expansions that enlarge the world, allow for more races to be selected and add a bevel of new adventures. With Shrouded Isles and Trials of Atlantis expect more of the same in better doses. Unfortunately these expansions are intended for a higher level crowd and I was unable to partake. With the standard set by the original game I can only expect them to be just as good. Feel free to send us your take on the expansions we would love to hear it, especially on any adventures that the Trials of Atlantis offers and its new underwater settings.

If you are looking for that MMO game with actual roleplay, this is your best shot. This is the closest thing I have found to an immerse world or adventure and roleplay. Don’t get me wrong though, you will still find either bad roleplayers or those who are not roleplayers at all on the roleplay server, but you will have a better time finding those who want to play the game like you do, however that may be. Feel free to pick up the game at Mythic’s DAoC [url=http://www.darkageofcamelot.com]website[/url] for a free 7 day trial. The game does have a monthly fee at $12.95 (last I checked) which to some is well worth the experience they have been searching for.

Next on my tour is Square’s attempt at the world of MMO gaming with Final Fantasy XI. Just know before time that I am one of those Final Fantasy fan boys so I might get a little help in the review so you can at least get a hint of unbiased ness. At least I admit it.

Far Cry

August 17, 2004

For quite some time now, I have been itching to get a review up on Far Cry, but never really had the chance. Being that Far Cry has been out for a good time now, I thought I would sack up and just get it done. Crytek and Ubisoft have combined forces to design one of the best FPS out right now. A feature that stands out about this game is most definitely its superb graphics. Lush vegetation and clear blue water are just many of the exceptional scenery graphics that Far Cry provides.

After having their ship blown to pieces, Jack Carver (our protagonist) is on the search for the missing passenger of his boat. Valerie, who has been abducted by the habitants of the island which I might add are heavily armed, is in search of the answer of why hired mercenaries are guarding the island from outsiders. Of course, Jack is forced to find Valerie, which in turn sets in motion the horra that is being contained on the island.

To be quite honest, I have not finished Far Cry. I really enjoy engulfing myself in a game and I have been taking my time with Far Cry to really appreciate the graphics and AI. My PC is pretty solid which makes it a piece of cake to run the game. I must say that the environments are quite stunning with gorgeous tropical landscapes. Far Cry truly captivates you with its interaction with the environment. Something I really liked about Far Cry is the choice you have to either infiltrate an enemy base by stealth or guns blazing. Not everyone enjoys sneakers and so it appeals to a broader range of gamers by allowing the guns a blazing method of attack. The foliage allows you to really take cover and make your way around the island undetected. If detected, be very weary of the enemy because they will do everything necessary to eliminate you. They will give orders for back up, air support, covering fire, flanking maneuvers, and fire support so it’s best to find other means of infiltration. The games graphics and AI really bring another level of game play to the FPS genre. Blowing up helicopters over water or boats on the water is actually pretty slick. The burning wreckage of the still afloat boat will continue to smoke while partially sinking. Helicopters will fall directly to the ocean bottom, wrecked and leaking of oil. Dead bodies will continue to bleed and stay afloat on the water as well.

Far Cry’s game play is not as exciting as their graphics, but still provides a nice level of excitement to the gamer. If you get tired of playing the missions, simply pilfer a boat and take the scenic route around the entire island if you want. The free roaming is a really neat feature that has been implemented in Far Cry. Another really great feature is the sound of Far Cry. Gunfire, dialogue, environment, and vehicle sound effects really add to the uniqueness of Far Cry.

If you’re an FPS fan with an itching for something to hold you ever until Half-Life 2, then I suggest purchasing Far Cry. Experiencing the environments of Far Cry alone is a reason to try it out. Storyline and game play are little above average at best, but it’s well worth the money at the end of the day. To sum up my review, Far Cry really gives you a different aspect of gaming that has rarely been seen in the FPS genre.

EA Fantasy Football

August 13, 2004

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EA is most well known for a game that goes by only a single word… Madden. The Madden franchise has been dominating the football arena for years. This year EA dipped into a different football genre that doesn’t depend on ultra realistic graphics or a stellar franchise mode. This year EA entered the Fantasy Football genre. Does the reigning heavyweight in football sims have what it takes to compete in a genre based on numbers and stats? I think so.

I am a veritable newbie to fantasy football, but lucky for me I have a few friends that are quite avid about the hobby. As I showed off the service to a friend he gave me a brief comparison of the things that were new versus other systems out there. The first cool aspect of the service is the 2 different subscriptions (yes this costs money). The first route you can go is the League Manager subscription where you pay $9.99 for the season, join one of the EA managed leagues, and try to get top honors and win some of the fantastic prizes EA has put up. Your other option is the Commissioner subscription where you pay $99.99. The Commish route lets you create a league, either public or private, and invite up to 31 of your friends to play with you. As the Commish, you control the league, its rules, and its scoring. The league you create is free to your friends. This is definitely the way to go if you are a serious fantasy football player.

I opted for the Commish subscription and as I type this League Snackbar is well underway. The most important thing about running your own league is that you have to know what you are doing. I do not in fact know what I am doing. Couple that with the fact that I am new to the hobby and the league setup was a disaster. The setup is actually quite easy provided you understand what you are being asked. The setup has 8 steps: Basic, Schedule, Divisions, Teams, Roster, Scoring, Transactions, and Draft. Basic allows you to enter the league name, league password, the size of the league, the scoring system, and which player pool you elect to use. Everything there is very self explanatory. You can also upload a custom league logo on this page. The Divisions step allows you to setup additional divisions. The Teams page allows you to setup your teams and specify others as team owners. This in turn sends them an invitation to the league. Roster allows you to specify the number of starters and total roster players for each position. Scoring allows you to customize the scoring rules for you league. Transactions allows you to specify the rules by which trades will take place and Draft allows you to customize the type of draft and any options related to the draft. The default configuration in each of these steps is generic enough that someone without an intricate knowledge of fantasy football could leave the settings at default and enjoy their season. It also has enough options and control that the most seasoned veteran would enjoy tweaking their league just right.

As a normal league player your league home page will show any league or site news that has been posted as well as current NFL headlines. Scores, league standings, and a message box from the Commish also have their place on this page. The vast menu of options to the left side of the screen makes managing your team very easy. Before you get to that you have to have a draft. For a first timer I found the draft a little complicated. This was mainly because I tried to change a bunch of league settings. I ended up invalidating our league which just means we had 32 teams in a league of 12. It ruined the draft and we had to postpone it. The nice thing about the draft is that it can be automated or you can hand pick your players. The system will also automatically select for you if the pick threshold time is reached. It determines the next pick in 1 of 2 ways. It either selects the next available player on your Draft Queue or selects the next top rated player. Setting up your Draft Queue appropriately can land you with a stellar team without having to manage the draft as it takes place.

Each league also comes equipped with a message board so players can discuss trades or results from the recent games or anything else they desire. Since we are still a few weeks out from the NFL season it is a little hard to speculate how things work when the season is actually underway but so far I am very impressed. I have never considered playing fantasy football prior to this so far EA has gotten my attention.

It is hard to cover all the aspects of the system since we have not yet begun and many veteran players probably have questions about some of the more customizable features and I encourage those of you that are still interested to check out the [url=http://www.snackbar-games.com/ads.php?id=11]EA Fantasy Football website[/url]. It will give you a full run down on what features are included as well as taking the Commissioner tour. I will be back after the season has begun to give you a rundown of how everything seems to be working.

Seasons

June 15, 2004

[floatleft]http://www.snackbar-games.com/images/reviews/seasons/cover.gif[/floatleft]I was recently contacted by someone at Sugar Games about reviewing their latest release and aside from the long list of games I have to write about, there wasn’t much going on so I obliged. If you aren’t familiar with Sugar Games, they release many PC based puzzle games similar to what Pop-Cap games does. Typically these games are highly addictive and quickly become an obsession.

What I like about many of these short puzzle games is that you can play a game in under 5 minutes so its not a daunting task to play a round or two. They are also typically very simple in concept and Seasons is no exception.

[floatright]http://www.snackbar-games.com/images/reviews/seasons/ss04_thumb.jpg[/floatright]The concept of Seasons is based on the 4 seasons, or 2 seasons if you live in Texas like I do. There is an icon that corresponds to each season: a snowflake for winter, a leaf for spring, a sun for summer, a pear for autumn. Since the seasons in order go from Winter to Spring to Summer to Autumn and back to Winter, likewise these icons/tiles can only change in that order. The playing area in Seasons is filled with tiles each bearing one of the icons that corresponds to a season. It is your job to create vertical and horizontal rows of 3 or more matching tiles. You do this by flipping a single tile. A row of 2 leaf tiles and 1 snowflake tile would allow you to click the snowflake tile and flip it into a leaf. This would create 3 matching leaf tiles, make them disappear, and increase your score. If you happen to click a tile that doesn’t result in a 3+ match you are docked points and the tile does not flip. At any given time Seasons lets you know the number of available moves on the board and it is your job to make sure your next move doesn’t eliminate all of your possible moves or the game is over.

There are 2 different game types that you puzzle game junkies may be familiar with: Action and Puzzle. Puzzle allows you to continue playing until there are no more available moves on the board. As you play, the board has less and less tiles. At certain points, additional tiles fall onto the board creating more moves for you to choose from. As you would expect, matches with a higher number of tiles involved result in more points. A Puzzle game is over when you no longer have any tiles you can flip to create a 3 tile match. I highly recommend playing a few games of Puzzle to get the hang of the game since it can be difficult at first to spot tiles to flip. The second gametype is Action. Action is a time based game. You have a short amount of time to make each move. When a move is made and tiles are removed, additional tiles fill their spaces so the board is always full. Each move doesn’t reset the full timer so you have to have fast eyes to make sure you have a string of moves lined up way in advance. My high score on Action is actually more than double what it is on Puzzle and I was highly surprised because Action stressed me out so much and about gave me a heart attack.

Dots and I spent some time playing Seasons together and we really enjoyed it. She used to spend a lot of time playing Noah’s Ark and I know she loves puzzle games so I knew this one would be up her alley, but I honestly didn’t expect to enjoy it. Seasons is a different twist to the same style of puzzle game you have probably seen before and it is definitely worth the time you spend playing it. At $15, it borders on overpriced, but for a puzzle game fanatic it may be the next great addiction.

[floatleft]http://www.snackbar-games.com/images/reviews/bfvietnam/cover.jpg[/floatleft]Since the release of Battlefield 1942, FPS online multiplayers have never been the same. Typically you wonder what other creative stuff can be add to a series. After the last release of the BF 1942 series “Secret Weapons of WWII”, the gaming community began to enjoy the likes of “Desert Combat”. Desert Combat is a mod with modern weapons, maps, and assault vehicles where you are fighting against a terrorist regime. Once the announcement hit that Vietnam was the next war in the series, I thought maybe it would be worth checking out. After reading previews and seeing screens and watching trailers it was known that this game would rule the FPS online multiplayer community.

EA wanted to put the gamer in a time machine and literally send him/her back to that time period. Many of the maps and the Vietnam Era music, remind you of scenes in movies like Apocalypse Now, Full Metal Jacket, Platoon, and We Were Soldiers. Little details like listening to Stars and Bars radio while on base or blaring your choice of Vietnam era music while flying your attack helicopter on enemy territory really add to the experience. Another good aspect about BF Vietnam is the accuracy in maps and battles. Each map has its own unique forces which fought in that particular battle. Whether it was the Unidentified Viet Cong Forces, the Air Cavalry Division, North Vietnamese Army, or the Marines these forces carry a heavy amount of weaponry.

[floatright]http://www.snackbar-games.com/images/reviews/bfvietnam/ss03_thumb.jpg[/floatright]The maps in BF Vietnam are huge with lush vegetation all around. The foliage in BF Vietnam provides great cover for anyone who wishes to sneak up on the enemy. Rice patties, palm trees, hills, and bodies of water are emphasized highly on each map. Visually, BF Vietnam is beautifully designed with great detail and amazing color. The maps aren’t the only features that are new in BF Vietnam. The customization options of your soldiers appearance is bonus to the gameplay. This feature just adds a little more creativity to the mix. Depending on which map you’re fighting on, you are given a few options of your soldier’s clothing, face and of course his class. My favorite soldier appearance is using the rough, rugged VC with the straw hat and sporting no shirt. The weapons each class carry were well designed with intricate firing sounds and reload action. The land, air, and water assault vehicles range from Phantom Jets, Sheridan tanks, Chanook Helicopters, T-54 tanks, Mig 17 attack jets, and Mi 8 Helicopter. American vehicles all come equipped with your choice of music to play while driving.

Battlefield Vietnam allows the gamer to experience a small portion of the essence of the Vietnam Era. With great music, weapons, and historically accurate maps Battlefield Vietnam assures the gamer with top notch gameplay. For you history and facts gurus, BF Vietnam also educates you with historic war facts of the Vietnam conflict in between loading times. With much competition EA pulls yet another great FPS from their sleeve and keeps the Battlefield series alive and well. I suggest that all of you PC gamers really consider securing yourself a copy of this game because it’s a classic.