PC

Citizens04

Citizens of Earth feels like a tribute to the SNES classic (and tragically underplayed) Earthbound. I am a huge fan of that game for its irreverence, setting and gameplay, and Citizens of Earth takes liberally from its best elements. It’s genuinely funny and strategically deeper than it first appears, while leveraging its characters and setting well. Its attempts to reclaim the magic of its source material are largely successful, but most of all, it’s just a lot of fun to play. READ MORE

Blackguards 2_gamescom (1)

The original Blackguards had some problems, but the combat system wasn’t one of them. Blackguards 2 retains the same deep, satisfying hex-based combat as its predecessor, and layered on top of that combat is the story of Cassia of Tenos, a noblewoman betrayed by her husband and wrongfully imprisoned. She needs to escape, raise an army and reclaim her kingdom. READ MORE

Talos4

When playing the The Talos Principle, I simultaneously feel clever and philosophical. Its unique mix of mind-melting puzzles and thought-provoking conversations have caused me to think deeply about both the challenges I’m facing and the true nature of human consciousness. The various puzzle mechanics are easy to learn, hard to master and interesting in their interactions. The true greatness of this game, however, lies in the sheer fact that I wanted to press forward with uncovering the mysteries that surrounded me regardless of the puzzles presented. The Talos Principle is a triumph of game design, and an experience that absolutely shouldn’t be missed. READ MORE

geometrywars1

Geometry Wars was an arcade game for the modern generation. It got people chasing high scores, it legitimized achievements and it was controller-shakingly hard while being completely fair. Geometry Wars 2 managed to improve on the original by introducing new enemies and tying multipliers to geom collection instead of number of kills, making your second life just as valuable as your first. Geometry Wars 3: Dimensions continues a lot of the good from Geometry Wars 2, but it isn’t an arcade game anymore. There are still scores to chase, and there are still smart bombs to clear the screen when you get into trouble, but whatever nugget made Geometry Wars special died a little when the playfields became three-dimensional. READ MORE

neveralone1

This medium is capable of incredible things, allowing us to not only tell a story, but also give us a chance to interact with and potentially shape it. On the other hand, games can also provide us an interactive means of learning about a specific topic, time in history or, in the case of Never Alone, a culture we rarely see represented. Based on the culture and folktales of Alaska’s Iñupiaq culture, Never Alone attempts to bridge the gap between a gameplay experience and an educational look at a society often forgotten about.

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