PC

Starsky & Hutch

May 10, 2004

[floatleft]http://www.snackbar-games.com/images/reviews/starskyandhutch/cover.jpg[/floatleft]Starsky & Hutch is an interesting take on the licensed game. Instead of trying to exactly capture the feel of the original media (in this case the classic TV show and NOT the Ben Stiller/Owen Wilson remake movie), it takes the elements from the show that are most compatible with a video game and goes crazy with them. To fully enjoy this game, you really need the right equipment and perhaps even the right attitude, but I found it to be a classic driving action game right up there with Crazy Taxi and Lucky and Wild.

As you would expect, the game involves Starsky & Hutch driving around in their famous Red Ford Torino dealing with the criminal element by driving after them and shooting them. You can elect to have the computer control the auto aiming (although you still have to shoot) or using the mouse to blaze away at the bad guys with your free hand. For the actual driving I was using a steering wheel, and the game seems to have been made for the wheel/mouse combo. The car handled just the way you would expect a muscle car to handle, and I had no problem sliding and handbrake turning my way through the streets of Bay City.

In order to better catch the criminals, the heroes can pick up powerups by running over or shooting icons floating in midair. These range from speed boosts and grip, to weapons and bonus VR points (see below). This system is really a lot of fun and separates the game from potentially being another generic chase-em-up. You use these powerups to destroy criminals you are chasing or to defend cars you may be escorting.

[floatright]http://www.snackbar-games.com/images/reviews/starskyandhutch/ss02_thumb.jpg[/floatright]Unlike most games, Starsky & Hutch does not concern itself with your health. Your job is to achieve some police oriented task, such as shooting up a bank robber’s getaway vehicle or protect another car, while maintaining the interest of the audience. All of your performance is based on keeping your audiences interest, represented by a number called your viewer rating (VR), as high as possible. When you do exciting things, like jump over a ramp, skid through a turn, swerve through traffic, or run over an obstacle, your VR goes up. When you do bad things like hit civilian traffic, drive towards pedestrians, get shot, or shoot at people you aren’t supposed to, your VR drops. The VR alone determines how you are doing on the mission. You can bang up your car, temporarily lose your suspect, and even flip yourself and you will be able to keep going, but once you lose all your VR the game is over. The VR you have left determines what rank you get for the episode. I liked this system because it encourages you to drive through things, over ramps, and generally behave like the maniacs Starsky and Hutch were on the show.

The replay factor on Starsky & Hutch is pretty amazing considering what a simple game it is. In addition to the main episodes, there are other modes which you can unlock by getting better ranks in the episodes or completing certain secondary objectives. TV Specials are unlocked by completing those secondary objectives, and are just a grueling test of your driving or shooting skills. The challenges are pretty fun, and well worth unlocking. The Free Roam mode lets you drive around town with no enemies to shoot, but just to keep it interesting they give you strategically placed icons to find. This mode really helps you learn the maps and can be a big advantage later when you try missions in the same areas, and you can pick up other cars to drive in this mode here by grabbing icons on each level. You can also unlock the ability to watch the cutscenes, photos from the show, or even an interview with the actor who played Huggy Bear by picking up huggy bear icons.

The games graphics are flat and colorful, and maybe a bit cartoony, but they fit in very well with the arcadey nature of the game. Cars get beaten up and deformed to show the damage, with hoods and bumpers falling off as they are battered and shot. Sparks fly whenever your car grinds against the wall or when you shoot an enemy, and of course, enemies explode in huge fireballs when shot. The graphics in the game will not knock you off your feet, but they are well done and very appropriate for the story.

Sound is one area where the game is somewhat hit or miss. The gunshots, while not amazing, are more than adequate and the tires screech appropriately as you slide through a turn, but the engine sound just isn’t there. Anyone who has watched the original Starsky & Hutch probably remembers the enormous growl of the Ford Torino’s monster powerplant, and will sorely miss that sound in this game. Not that the sound is bad, but it could have been much better. However, Starsky & Hutch’s dialogue more than makes up for this oversight. They constantly give each other kudos for good shots and driving, and complain when the skills aren’t up to par. Also, when driving around, Starsky makes a lot of comments whenever you pass by a lady or a fast-food joint.

[floatleft]http://www.snackbar-games.com/images/reviews/starskyandhutch/ss04_thumb.jpg[/floatleft]My only major issues with this game were the few situations where you could get completely lost or stuck. During one escort mission I would occasionally foul up a jump which landed me on a completely different freeway with no possible way to get back to protecting the car I was following. I also got turned sideways a few times in a narrow alleyway, and found it impossible to straighten out. Both of these were more or less avoidable once you really learn the levels, and you can always restart a mission, so I would say they are really only minor issues, but it still sucks to be taken completely out of a mission you were just cleaning house on.

Overall I’d have to say this is one of the best bargain games I have ever picked up, and I am definitely enjoying more than many games I have payed $50 for recently. I would warn anyone who is interested that you really need a steering wheel to get the most out of this game. The PS2 and Xbox versions both apparently support light guns, which sounds like potential for a lot of fun if you have a light gun, a steering wheel, and a friend who likes car chases. Even if you never watched Starsky & Hutch before you should give this game a try (it’s usually only $10), and you should also try to watch the show, now that it’s out on DVD.

XIII

December 29, 2003

[floatleft]http://www.snackbar-games.com/images/reviews/xiii/cover.jpg[/floatleft]Ubi Soft has done it again. It ceases to amaze me that Ubi Soft has added yet another groundbreaking video game to their Hall of Fame. With the making of Splinter Cell it was a graphics breakthrough that most could not comprehend. Many people said that it could not be topped by any game in the near future and boy were they wrong. Ubi Soft continues to craft games with elegance and creativity that no other developer can compete with. XIII is one of those games that will stand above the rest with a new style of graphics, the cell shaded beauty. Being an FPS fan that I am, it was a given for me to try out XIII. But what reeled me into the essence of this game was the colorful and old school comic book style of the game. Unfortunately, all games have their flaws and this one is no exception.

As the story goes, The President of the United States has been assassinated, and you wake up wounded with a real bad case of amnesia. The only clues to your identity are the number XIII tattooed on you and a key. All of sudden you are accused of assassinating the President and are out to find out who you are and to prove your innocence. The games story really reminds of a mix of a couple of films. A little bit of Bourne Identity mixed with a bit of JFK, with a hint of In the Line of Fire. For the most part I found the story to be quite unique with the conspiracy twist to it. The people you must investigate are the same people you are running from. A killer named Mongoose is also among many who are after you, and until you are dead he will not stop. If you’re thinking to yourself that there are no allies, don’t fret. You are guided by a fellow operative, Jones, and General Carrington. You will be given instructions, hints, guides, weapons and many other important clues that will aide your missions. Along the way your memory will slowly come back as you see familiar places, faces, and voices.

When playing FPS games on PC, it is imperative to customize your keyboard and mouse to the proper commands to achieve maximum performance during gameplay. In my case changing weapons must be very accessible and action buttons must have smooth transitions. XIII gives you the option to customize your controls to your specific needs. Therefore I had no problems with controls during gameplay. The speed rate of FPS games is also something that is extremely important. XIII speed is just right, not fast and not to slow.

[floatright]http://www.snackbar-games.com/images/reviews/xiii/ss03_thumb.jpg[/floatright]Remember the old Batman episodes when Batman and Robin were in heated battles, and every time they would punch someone this huge flash with big bold letters would fill the screen saying BOOM, CRASH, BAAM, etc? Well XIII provides that effect when shooting or blowing something up. The good thing is it doesn’t fill your screen, but there are some cool cutaway effects when you snipe your enemy from far away. Cut scenes were executed in a comic book fashion along with dialogue and external sounds. For example, when hiding behind a wall, you can hear and see the taps of your enemy’s footsteps. This gives you an advantage when striking at the precise moment. XIII also provides interactive environments, which mean you can use chairs, bottles, shovels, and pretty much anything you can get your hands on to take the enemy out. I would have to say the graphics in this game is one of a kind. The cell shaded aspect brings the new look for gaming to a whole new level.

The soundtrack to XIII is also very unique in itself. With a retro, “Shaft” groove, I thought it to fit perfectly with feel of the game. Also all the sound effects of the weapons, environments, and voice overs were very well recorded. Speaking of which, Adam West, the original Batman, was used for the voice over of General Carrington in XIII.

It is unfortunate that XIII did not have a solid single player mode, and I am not talking about the storyline either. I’m talking about the redundancy of the missions. After about four levels, it was pretty much the same thing over and over again. It was dull to see that there was no stealth involved and no real objectives except shooting your way through a level. The redeeming aspect is that the multiplayer is loads of fun in XIII, there are several different modes you can choose from. Sabotage gives players from each team a specific skill and they must execute it in the time allotted. Then there is your classic deathmatch, team deathmatch, and capture the flag. If you want to play on your own you can play the bot challenge, and set the bots to a certain difficulty.

[floatleft]http://www.snackbar-games.com/images/reviews/xiii/ss06_thumb.jpg[/floatleft]XIII is spectacular graphically, but is an average shoot’em up game when it comes to the single player campaign. If you enjoy playing online, then I most definitely encourage you to buy this game. XIII gives the gamer a quick dose of a good shooter, then fails to finalize with a solid ending. Overall XIII is a game that can definitely be worth waiting for, and it’s not a game that would be top five on your Christmas list.

Call of Duty

November 26, 2003

[floatleft]http://www.snackbar-games.com/images/reviews/callofduty/cover.jpg[/floatleft]With the ever numerous titles in the World War II FPS genre, Call of Duty stands out to be a true gem in the PC gaming world. I am a huge fanatic of the entire history of the second Great War, and this game allows me to become one of those soldiers. I really enjoy games that let you experience the adventure by putting you into the soldier’s shoes. Call of Duty gives you a great sense of teamwork while fighting against the enemy. There are many aspects of this game that I really enjoyed that made my experience worth the money.

Unlike Medal of Honor, COD was not a lone ranger type of a game. This was a game where teamwork was a must in order to complete missions. If certain things were not executed as one unit, then someone was going to die. You literally can shape the way things turn out at the end. It can be you and the commanding officer, or it can be you and other fellow soldiers still standing. COD has uniquely created a different storyline that really makes it stand out above the others. Not only can you play as an American soldier, but you can also fight the enemy while being a British soldier, and a Russian soldier. COD also uses similar story structures from movies such as Band of Brothers, and Enemy at the Gates. If you have seen Enemy at the Gates, you will see the similarities when playing through the Russian part of COD. The small detailed cinematics in COD really were amazing to see.

The superiority in COD lay in its AI and graphics. Controlling was just as common as your regular FPS game, and its speed of movement was just right for gameplay. Not too fast and not too slow. Before you are actually deployed into the war, you are put into basic training. During basic training you are put through movement and weapons training. This training will help you familiarize yourself with combat tactics and controls. The graphics were absolutely gorgeous to see, from up close to far landscapes and skylines. Every level was uniquely designed accurately to stay true to historical fact. From storming the ruined city of Stalingrad, to parachuting into France at night, it was quite a beautiful and colorful scenery to watch. Waterfalls, facial expressions, and bombardments from a distance were very intricate with detail. Their actions were always different, and they would always call for reinforcements if they spotted you. Weapons and vehicles were designed very smoothly, along with the terrain and buildings. COD by far has impressed me with superior graphics in the World War II genre.

[floatright]http://www.snackbar-games.com/images/reviews/callofduty/ss05_thumb.jpg[/floatright]As you change shoes from being an American soldier to a British or Russian your weapons and game play become different on many levels. Before every mission you are briefed as to you what objectives you and your squad must carry out in order to be successful. In the process of infiltrating an enemy occupied position, you and your squad must move accordingly and provide covering and suppressing fire, explosive placement, and stealth movement. Sometimes it’s your obligation to take point if not your squad will not move. I found that to be annoying at times. It’s quite interesting to see the amount of importance it is to actually take cover and move in the prone position. Germans are armed to the teeth with MG42’s, MP40’s and potatoe smashers (grenade sticks). If you think you can rush the Germans full on, standing up by yourself, you are sorely mistaken.

Patience is a virtue in this game. Using objects and the environment to protect you is vital to your existence. Speaking of trying to survive, there were many times where my objective was to hold a position until reinforcements arrived. During most of these missions it was common for my squad to get in my way when moving through a building where Germans seemed to never stop attacking. There were many times where some of my fellow soldiers would throw a grenade right under my feet. Needless to say it was ridiculous. By the way if you’re thinking of solving that problem by killing your fellow squad member to move about, the game does not tolerate team killing. If you fire upon any of your fellow soldiers, then the mission will end and will tell you that TKing (Team Killing) is not permitted. You then restart the mission from the beginning.

COD is best played in room with the lights off and the volume cranked. Hearing the sounds of planes coming down and riddling your boat, and also the sound of AA guns firing into the night sky was a great touch. The sound is crisp and clear with so much variety. You can hear a group of tanks coming from certain directions, teams of Germans giving orders, and so on. Another unique aspect to the games sound was the added voice overs of Hollywood actors Giovanni Ribisi (Saving Private Ryan, Gone in Sixty Seconds), and Jason Statham (Snatch and The Italian Job) which was a nice touch. If you know about WWII movies or even games then you should also know that they all have great musical scores to them. None other than Composer Michael Giacchino added to the games great musical score.

[floatleft]http://www.snackbar-games.com/images/reviews/callofduty/ss10_thumb.jpg[/floatleft]At the end of the day, playing Call of Duty was an extremely great experience. I was completely amazed by every level and the different variety of things that each mission offered. It was fun, exciting, and very difficult at times which sometimes made it frustrating. If you get tired of playing the missions and just want some good old fashioned deathmatch then proceed by hitting up the multiplayer online. Online multiplayer gametypes vary from Deathmatch, Team Deathmatch, and Behind Enemy Lines to Search and Destroy and Retrieval. The games are pretty much self explanatory. Call of Duty gives you, the gamer, a different and unique feel to the entire WWII FPS genre. By all means, if you don’t have Call of Duty, get it, this game puts many previous WWII campaign based games to shame. This is the holiday season so make it a point to add this to your PC gaming library.

[floatleft]http://www.snackbar-games.com/images/reviews/toee/cover.jpg[/floatleft]Once more, the world of Forgotten Realms takes its brilliant fantasy world to a video game. As games begin to utilize new technology that replicates the “rolls” of a pen and paper role playing session, DnD is now in full swing within the video game industry. Temple of Elemental Evil is a pen and paper Greyhawk Campaign that many role-players are familiar with. Trokia Games and Atari have translated the classic adventure to a roleplaying game simple enough to play (maybe not understand) for those not familiar with Dungeons and Dragons, yet challenging enough for the most hardcore of role-players. TOEE being the first game to use the new 3.5 rules edition means the game will offer more then any other DnD game previously has.

[heading]Who invited that guy?[/heading]

As with any adventure you must form a party. You can pick from a few pre-made characters, but why would you when you can create you own perfect fellowship of up to 5 adventures? You can customize each of your character’s statistics, look, class, voice set, deity, alignment, among other things. The customization is pretty shallow, as there are not enough looks to differentiate characters from others in your party. A lack of voice sets to choose from is a bit disappointing as well. In the game you may recruit other NPC characters to help in your journey. They will, however, take some of your loot or require you to pay for their services. A nice addition, as you can pick up a tank for the tough battles in the game. If you need a better thief, then go to the local inn and recruit one.

Alignment plays a crucial part in your party, as only party members of compatible alignment can be in the same party. A lawful good paladin cannot join a party with chaotic evil rogues. Of course, a paladin would never associate with, much less run with an evil doer, so the game does not allow it. You must choose a party alignment for the whole team and then you may pick from your character pool accordingly. Your actions in game will affect your party. If you chose evil deeds with a lawful good party, you can cause your paladin to fall or lose certain bonuses for those particular classes that have restrictions on alignment.

Your basic classes are all here and represented. You can create your perfect wizard, paladin, rogue, fighter, cleric, druid, ranger, wizard, sorcerer, monk, bard, and, of course, the hardcore barbarian. You may also multi class as you level up. Of course, with the checks and balance system that is DnD, choosing one class will restrict you from ever using another class. Alignment will also dictate which classes you can or cannot chose from. Some classes require you to be neutral and others require you to be anything but evil.

[floatright]http://www.snackbar-games.com/images/reviews/toee/ss02_thumb.jpg[/floatright][heading]A task made simple.[/heading]

Off the bat comparisons with Baldurs Gate and Icewind Dale will surface as you control a party of five or more. The difference, however, is a less chaotic turn based format that TOEE uses. As in Baldurs Gate and Icewind Dale your party will meet up with hostiles and have to battle through the enemy to achieve a goal. Instead of each character taking his or her own “turn” all at once TOEE has your party go individually based on their statistics or items that may boost stats.

Each character makes an action depending on the time they have. Each action takes up a certain amount of time, even changing weapons. Moving long distances will leave you no time to attack, cast magic, or use an item. As you control your party you must find a medium between positioning your character and having time to enable them to take an action. It is your job to manage your team for the best opportunity for defense or offence. Of course, you lean a few tricks that help along the way such as extra turns per round or even give up your moving for an extra action. You are able to see whose turns are up on the top of the screen, allowing you ample time to strategize your moves and lay out a plan of attack. The new system is easy to learn. Most gamers will have it down after the first few battles.

The engine on which the game runs, runs smoothly as each character’s actions take place. All the “rolls” that happen on the table top happen in real time from the saves your character makes to the bonuses that get stacked on to your attacks or defense. You attack and the hostile parries the move just like that, without the complaining and rolling of a few 20 sided dice just to see if your attack scored a hit or missed (most times you will miss). For those unfamiliar with the rules of DnD the game makes the complicated numbers game that is really going on in the background, seem like an after thought. To ignore it completely however would be hazardous to your future as a fellowship. For instance, you will need to build up as high an armor class as you can without infringing on the restrictions some of your characters may have. For instance, a ranger with heavy armor looses all of his bonuses from that particular class. A wizard dawning armor suffers an arcane failure percentage. No need to worry if you have no idea what I am talking about as the item descriptions tell most of what you need to know. I do, however, strongly recommend reading the instruction booklet, or even glancing through the classes sections so you know what your characters can and cannot do. Yes, this game is deep, yes, it is complicated, but TOEE manages to make DnD a bit more understandable, however, you will find yourself flipping through the manual a bit.

[heading]My characters keep going…dammit![/heading]

The point and click heavy interface is hesitant to work at times. When the screen has even just a few enemies the interface bogs down. While this is a minor problem it becomes more annoying each and every time you have to fight. To make matters worse, sometimes the paths your party takes split them in two groups often times leading one group to an encounter while your other guys are too far away to help. Annoying tight hallways will have your characters blocked off and your weak Druid will accidentally be on the front line of combat while your fighter with full armor stands in wait.

[floatleft]http://www.snackbar-games.com/images/reviews/toee/ss03_thumb.jpg[/floatleft][heading]Can I get a glowing sword?[/heading]

I love little details and this game is full of them. The character animations are great (minus the corny Monk’s crane kicks) as they fiddle around with their equipment or search the surrounding area. The sneaking animations are my personal favorite, as they lower themselves to the ground and seem to cover up with their cloaks in true thief style. Most items you place on your body are shown on the character. From crowns, hats, cloaks with hoods, wizard gear, shoes, gloves and of course weaponry that all look different. Rusted swords look jagged and a shiny new longsword gleams. I try to make my elves look elven with leather armor and a green cloak, and my paladin look like a brilliant holy warrior. For fans of equipment – you will not be disappointed.

[heading]A good purchase?[/heading]

This game will appeal more to the fans of DnD then anything else. Those that love games where they can whoop up on everything will be dissatisfied, as you will not get to benefit from the god like spells that high level characters get in DnD. Most of the annoying factors can be looked over, that is not to say they won’t get to you though. I have turned the game off on quite a few occasions only to come back and plan my attack because I know what lies ahead. Noobs to the world of DnD can manage the game just fine, however they might miss out on some of the benefits of the feats a characters should have. Ignorance in leveling up can cost you dearly at times. While TOEE offers a better game play then some of the other DnD video games the lack of multiplayer has turned many off. I do enjoy running with a group of friends battling bad guys. This game, above all else, is more of a pass time then an epic roleplaying game. A good buy for those who are fans of the genre or fans of DnD. For those who love a long enthralling roleplaying game – you more then likely should not bother with Temple of Elemental Evil.

[floatleft]http://www.snackbar-games.com/images/reviews/bf1942sww2/cover.jpg[/floatleft]Have you ever wondered what World War II would’ve been like if it spanned for 10 to 15 years longer than it did? It’s interesting to think about it, but I really think that this game pretty accurately presents what could have been. I also think it was quite interesting that on the day BF 1942 Secret Weapons was released, the History Channel was presenting a documentary on the Secret Weapons the Nazi’s were developing during the war. Fortunately, the war was over before those weapons were put to use. For example, the fighter-bomber, “The Horton HO 229,” was an actual stealth bomber that the Nazi’s were developing that had the capabilities to reach New York and back to Germany with a massive payload of bombs on a full tank of jet fuel. It was a good thing they never actually finished the project. The design of that same fighter jet spawned the design to many of the U.S. designs of stealth fighter jets today. In case you were wondering, I just thought I would throw some of the History Channel knowledge to you Snackbarians out there. All in all, this game has a good amount of positive aspects to add on to the BF 1942 series.

EA decided to go ahead and add some creative elements to the soldiers on the battlefield. A really cool addition to the weapons mix was the Remington Auto 5 Shotgun. You can definitely run around a corner and take someone’s head off. Another weapon which I love to use is the Gewehr 43. This sniper rifle has gone semi-automatic baby. Instead of waiting to reload after every shot, you can set off several more rounds and cause more damage from afar. Speaking of reloading, sometimes it’s hard to find an ammo depot nearby. In this case, you can pull out your trusty knives and throw them at your foe. That’s right folks, SLICE AND DICE!! There are many more weapons that EA has added to your arsenal, but I’m just listing my faves.

[floatright]http://www.snackbar-games.com/images/reviews/bf1942sww2/ss03_thumb.jpg[/floatright]Let me just go into the vehicles that were added to the madness of BF 1942. AAWW YEAH PEEPS, this is where it gets insane!!! Now, I’m not sure that if the war even spanned for another 10-15 years that anyone would’ve ever invented a rocket pack. I mean, I wouldn’t put it past the Nazi’s to develop something as crazy as that. The rocket pack is really cool to use when you want to make a quick getaway. It’s also good when you want to cause some damage from a high point. The rocket pack freaking rules over all. EA went crazy with adding more vehicles by adding jet planes, stealth bombers, a Harley Davidson with a gun-mounted sidecar, an amphibious jeep, and powerful tanks. Did I mention that there is a commando raft too? Powerful tanks? Well, these tanks aren’t your ordinary tanks; think a Sherman tank with a mounted rocket launcher canopy or a Flakpanzer, which is a mobile Anti-Aircraft weapon that causes mass damage. All the new tanks are much faster, much more maneuverable, and can sustain much more damage before blowing up. Now, the rocket jets are different story. These planes are super hard to maneuver and way to fast to cause any damage from ground forces. The Natter rocket plane is way too fast. It banks too fast and gives you no time to react. The bombers are also very difficult to maneuver. When you bank, it flips you upside down, and it makes insane wide turns. But it does let off multiple bombs at one point, as a bomber should. I personally liked the old war birds like the P-51, the Messerschmidt, and the Spitfire. They are fast, maneuverable, and damage effective. Now, before I move on, let me mention one of my favorite additions to the series. THE ONE AND ONLY…C-47 CARGO PLANE!!! First off, I’m the biggest 101st Airborne fan of all time. The C-47 flies like a dream. It carries a mounted machine gunner position and it’s a mobile spawning point. This is a great tool to use especially when the enemy’s across a huge body of water. I just love being able to spawn over enemy territory and parachute out. DEATH FROM ABOVE!! Umm, did I mention you get to guide freaking rockets to the enemy’s base? YEAH!! Freaking Noobs will never know what hit’em!

EA improved on maps by a huge margin by adding more obstacles, advantage points, and much more room to boot. The graphics still stay true to the BF 1942 feel, and a lot of the rough parts are smoothed out. Buildings, scenery, weapons and vehicles are much more attractive. Movements and the such have been the same since the beginning, so don’t expect any changes. EA really just wanted to add some spice to the mix with exotic weapons, vehicles, and environments. Overall, this game freaking rules and has been a great addition to the series. I was highly pumped to see many people greet this expansion pack with open arms. If battles get too intense for you sometimes, then you can always go back to old conventional warfare. Playing Secret Weapons is great fun with the original feel of BF 1942. I recommend all who enjoy the BF 1942 series to get this expansion, as it really is a great addition to the series.