PC

Halo

October 20, 2003

[floatleft]http://www.snackbar-games.com/images/reviews/halopc/cover.jpg[/floatleft]Ladies and Gentlemen, my name is Pretzel and I am proud to say that I am in love with Halo. I can remember my first experience playing Halo… it feels like it was just yesterday. Ah, staying up till wee hours of the morning with some Jack in the Box tacos and jumbo jacks sitting next to me. Yes, my life has never been the same since those times. The SB Crew was there in full effect that night, wasted and kicking major ass online. Of course, everything since then, is pretty much history. Needless to say, a few months after I got an Xbox with Halo I thought to myself “this is the game to end all games”. When I first heard that Microsoft was making Halo for the PC, I was in total shock. I was thinking to myself that they would destroy Halo’s thunder on the Xbox and the entire Halo experience. I read reviews, articles with the makers, and related columns about the upcoming Halo for PC. The anticipation to play Halo on my PC began to grow as the date neared. Without a doubt, this was a game I had to get. Let me just tell you straight up that getting Halo PC is one of the best purchases of all time.

[heading]Owned![/heading]

Yes, playing Halo online is so freaking intense it’s not even funny. The level of intensity has risen like a mofo!! The six new maps are much bigger, but much more fun to maneuver during battle. CTF battles become more of a challenge, and spawn camping is very rare on these new maps and sniping whores are rarely encountered due to the massive carnage. You just don’t have time to snipe! Why you ask? Well first off, battles are always conducted in multiple places, and trust me there is more than one battle happening too. Secondly, the maps are way too big! What really rules about the new maps are the bases. The bases are much bigger and much more accessible. This means that standing guard can be a pain some times if you don’t have enough teammates. Now you’re probably thinking to yourself, “Huge maps are a pain to maneuver in”, not if your driving one of two new vehicles! Yes that’s right two new vehicles! A sports edition Warthog that is complete with a mounted rocket launcher. Let me just add, this Warthog is completely tricked out with sweet racing stripes and matching interior. Another method of causing mass destruction and getting around in style is flying in an all new Covenant Banshee. That’s right Master Chief has gone aerial on you freaking noobs!! If you noobs don’t know what a Banshee is then I suggest you get with the freaking program. Everyone has been waiting to get in these bad boys in multiplayer mode. Of course you can still find your classic machine gun mounted Warthog, Ghost and a Scorpion tank. Trust me these vehicles are still great to get in and cause chaos.

[heading]Intense[/heading]

Two new weapons are added to your arsenal of mass destruction. The new weapons include the long rumored stylish flame thrower and the Covenant Fuel Rod Gun (AKA Alien Rocket Launcher). You are also given the option to install Covenant stationary gunner positions in the multiplayer maps. These come in handy if you encounter Banshee whores. These are great additions to an already kick butt arsenal of shotguns, rocket launchers, sniping pistols, machine guns, and tons of Covenant weapons. Take your pick of which weapon either way you are going to get OWNED!!

[floatright]http://www.snackbar-games.com/images/reviews/halopc/ss03_thumb.jpg[/floatright][heading]Rolling with the Punches[/heading]

It was a huge adjustment for me to go from a joystick to mouse and keyboard. The great thing is you can customize your command buttons o your preference. It took me quite some time to get use to the controls because they are pretty frustrating at times. Reaction times are little slower and battle tactics are much more rusty, but in time you adapt and grow much more quickly with the gameplay. I must say that playing a FPS on a PC has become much more appealing to me than it has on console. Moving on…

[heading]Scenic Route[/heading]

The graphics are very well detailed in this version of the game. Gearbox did a great job porting this game over to the PC. The colors and the scenery of the levels are very crisp and clean with great depth. There were a lot rough spots that have been smoothed out, such as boundaries that are hard to move over are now much easier to get over. Bullets hitting the ground pick up dirt along with the vehicles, and weapons draw smoke. Some parts of these new levels cause massive clipping when turning sharp corners in the Warthog and some pixilation is formed in the water when looked at from a distance. Hopefully, these are isolated occurrences and not typical of everyone’s experience. Vehicles are much more detailed and you can see the small imperfections and age of the vehicles. I love the look of these new Warthogs by the way. I just can’t get over how awesome the sport edition looks. Unlike the Warthog, the Covenant Banshee has its ups and downs. When operating a Covenant Banshee you can only go so high above ground. Mind you, you are pretty high up there, but it seems that you cannot go above a certain altitude which sucks. It does have a great way of attacking those on the ground, but it doesn’t make up for the reload times of its rockets. Same goes for the Scorpions’ and Warthogs’ reload times. They take so freaking long to reload its unbelievable.

[heading]Same ‘Ol Master Chief[/heading]

[floatleft]http://www.snackbar-games.com/images/reviews/halopc/ss06_thumb.jpg[/floatleft]Yes that’s right folks no major improvements or additions to the campaign mode of the game. Besides the graphics looking much better I have noticed a small improvement in the games AI. Enemies seem to be reacting much quicker. If you decide to fire upon a squad of grunts they will just run, find some cover, and start a base of fire in your direction. Other than spotting that small improvement, I really have not seen any major additions or improvements to Halo that would make want to play the campaign over the multiplayer.

Overall, I really enjoy Halo and the transfer they made to the PC. I have heard many negative comments and very little positive comments about the port. I, for one, give Halo PC two thumbs up for a job well done and staying true to the experience. If you love FPS on PC then I suggest getting Halo PC solely for its multiplayer. The campaign mode on Halo is no different from its Xbox version, so don’t bother, but the multiplayer mode is fantastic with all kinds of intense CTF and Death match action. I suggest all you freaking noobs out there to get online and try this one out.

If you honestly think that you will get an intro paragraph for this review you are sadly mistaken. I will go out and say it quick, this game is not a roleplaying game, its not very good, it is not very fun, and it sure as hell is not very Star Wars. I feel taken advantage of as my love for Star Wars is so damn deep it leaves me subject to being extremely naA

Arrrrr, me hearties! This game reeks of booty and we ain’t talking about treasure.

I really wanted to love this game. I tried… so hard. But, it was a relationship doomed to failure from the start. Luckily, it didn’t cost me my house, car, children, and all of my sanity. The long anticipated Sea Dogs 2 a.k.a. Pirates of the Caribbean (PotC), whose arrival was greeted with cheers of joy and adulation, is one of the most profound gaming disappointments I have experienced in the last few years. I am sure my expectations for this game were a bit high, considering the eternal magnificence of Sid Meier’s Pirates. But, contributing to this already grand expectation were the promises of Akella: totally non-linear game play, meaningful reputation-driven world impact and notoriety, multi-player, and at least two choices for your character. And none of these promises were delivered.


Ah, the vast expanse of the high seas: eight or nine tiny islands.

Graphically, Pirates of the Caribbean pulls out the stops and holds nothing back. It is undisputedly a visually astounding game. With a plethora of pixel-shaded water effects, super-rich textures, beautifully painted skies, appropriately designed towns and jungle environments (although each zone is rather small), and higher-than-normal model polygon counts, this game is a literal feast for the eyes. Hell, the grass even moves when you run through it. There were numerous spots in the game where I would stop, sit back, and take in the spectacular scenery (storms at sea are EXTREMELY well-done, graphically, especially when lightning strikes your ship).


Swabbing the enemy’s deck with my officer’s blood (he sucks soooo bad). I’m not doing so hot either but I’m busy groping for a photo-op.

The audio in PotC is both good and bad. The voice actors did a fine job. Combat sound effects and jungle ambient sounds are appropriate. There are some really strange quirks in the audio response when selecting a townsperson for interaction, particularly in the taverns. For instance, I would strike up a conversation with the barkeep and the audio file that would play would sound as if someone were attacking me. I guess I could just write it off as being characteristic of a very rough and dangerous time period, but it didn’t “fit”. Most of the music in the game doesn’t fit either. A bit of it is nice, but the rest of it is crap, especially the porn-inspired techno drivel that plays during a storm. My solution: turn the in-game music all the way down and crank up Last of the Mohicans.


Making French fries.

PotC’s default control scheme for navigation and combat is absurd and changing it is a huge, but required, pain in the neck. For human navigation/combat, there are two sets of controls: Land and Combat. For ship navigation/combat, there are three: first-person, third-person, and world map. I haven’t played PotC on the Xbox and perhaps the default control system was built with a console in mind and works w
el
l on it (hard to imagine, though). But, for the PC RPG player, it sucks. Conversation controls are really odd (sometimes use Enter to select an option, sometimes the spacebar, sometimes scroll down then the Spacebar). Occasionally, hitting the spacebar will fire the default action indicated in the upper-left corner of the screen. Other times, it won’t. Sword fighting is horribly simplistic (one attack, one block, one dodge), but the sea combat controls aren’t bad. As a whole, PotC’s control interface for the PC is unintuitive, inconsistent, and a giant pain. Oh, did I mention the manual? Of course not, because the manual is absolutely useless, no help whatsoever.


Storms are normally a good reason to reload the game.

Depending upon how you advance your character each level, PotC’s challenge may be extremely tough most of the way through the game, or dwindle away rather quickly. At the beginning of the game, your character is quite weak in all areas so any sort of fight anywhere (sea or land) is extremely hazardous. That, plus learning the quirks of the crappy interface, equals very frequent reloading. But, I found that by level fifteen, my fully-manned frigate of Death Bombs from Hell could take on most small convoys. By the early twenties, I could mow down convoys of multiple battleships and frigates, as well as forts. Long, drawn-out sword fights, especially those of fort sieges, were still somewhat dangerous and required an occasional healing potion. Sea battles, as indicated above, are very hard in the beginning of the game, but quickly become easy. The amount of time it takes for the game’s difficulty to drop seems to depend greatly on how you build your character. However, the biggest challenge in PotC, one that remains unwavering from beginning to end, is to stay interested in the damn game.


A Kodak moment with my totally worthless officer.

Gameplay. Where to start? The character advancement system has quite a few options based on various stats and abilities and seems nicely complex…at first; but some of the abilities have real balance problems (i.e. some are grossly over-powered and too easy to obtain). Your character also has a level of reputation throughout the game. For the majority of my game it was unchanged, even while I was single-handedly raping the French armada. Then, without warning, my reputation suddenly changed to “Rascal”. Ooooo, that sounds threatening. “Avast ye French bastages, prepare to be boarded for I am the Rascally pirate, DeathHammer”. Or “Good God, captain! Is that the scourge of the high seas, the Rascally pirate, GutBludgeon?” Yep, scary. A seemingly nice feature is that your character may be accompanied by up to three officers. If any of their stats are higher than yours then you act as if you had the maximum value between all of the characters (so long as they remain in your party). You can even equip them with swords and pistols. Not like they can use weapons, though. They fight as if they were lobotomized. I spent the entire game fighting alone, except when a plot-based character forced herself upon me. This, by itself, was hilarious when I realized my fine, plot-oriented comrade was invulnerable. Nice non-linear element there. There is a primary storyline in the game that doesn’t have to be followed, if you enjoy random Fed-Ex quests. Otherwise, there isn’t much else to do in the game aside from leveling your character. Note: there is a PotC movie-related subplot that seems to involve more Fed-Ex quests, but I just didn’t have the attention span to pursue it, even in a shallow context. Oh one more thing: don’t try to take a fo

rt. If you do, there is no one left in the conquered town to run the shops so you can no longer repair your ship, buy ammo, etc.


The scenery continues to improve.

I’m still unclear as to how and why Disney got involved in the original Sea Dogs 2, affecting its title, game content, and mechanics. There are most likely tons of rumors flying around regarding what really happened. Who cares? Sea Dogs 2/Pirates of the Caribbean sucks as a game. Akella promised much and produced very little. However, there are two positive things to note about PotC: 1) the graphics engine is one of the most beautiful I have seen to date in a released game, and 2) it looks as if most, if not all of the game, is scripted in text files accompanying it. These certainly don’t buy redemption for PotC, but perhaps we will soon be seeing the awesome graphics engine developed for this game put to much better use.

Rise of Nations

June 9, 2003


It coats, soothes, relieves

Ok, I’ll just come right out and say it: the Real-Time Strategy game (RTS) genre is stale. Fundamentally, these games haven’t changed much in the last 7 or 8 years. Time has only brought more themes, better graphics/audio, and larger size/complexity of maps and armies. Today’s RTS games are far too similar to the first ones. For example, the Kid-Tested Mother-Approved Super Ultra RTS Death StrategyA

Planetside

May 28, 2003

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