PlayStation 2

After much success with the first two installments EA Sports has finally brought us [i]Fight Night Round 3[/i]. As with any sports series it’s important to keep improving and innovating the title to keep the series fresh and new. [i]Fight Night Round 3[/i] comes with the same great graphics and addictive gameplay, but the big question is does this feel like [i]Fight Night Round 2 A

The following takes place between 19:00 and 20:00. [i]24[/i] is currently the most popular Fox show on television. Seems only right to milk the franchise with a quick tie-in, right? But it seems SCEE has gone the extra mile, and made a worthwhile game here. Let’s check it out, shall we? Let me start off by saying one thing: Fans of the series should play this game. If you’re a fan of [i]24[/i] and you haven’t already played it, then go out and rent the game as soon as possible. If you’re a not a fan of [i]24[/i], then you’re probably not going to get much enjoyment out of this game. That’s the short version at least.

For those not familiar with [i]24[/i], it’s set in real-time, surrounding the events of a day in Jack Bauer’s life. And he has a lot of bad days. Jack works for the Los Angeles CTU (Counter Terrorist Unit), and frequently ends up putting his life on the line to protect his country. And as [i]24[/i]: The Game starts, he’s at it again. It’s 6 AM, and Jack is leading a CTU strike team into a cargo ship. CTU has got an anonymous tip that the ship is full of weapons, and the toxic chemical Ricin. Jack finds the Ricin, rigged to blow. As the bomb is disarmed though, the rest of the team reports that there are no weapons on board. Furthermore, the entire crew of the ship is dead. As CTU follows up on another lead, it becomes clear that it’s going to be another long day for Jack Bauer… The game takes place between Day 2 and 3 of [i]24[/i]. Written by an actual writer of the show, the game explains a few unanswered questions from the show.

Here’s where problems start to arise though – the game assumes that everyone playing is intimately familiar with [i]24[/i]. The characters get no introduction, and many casual players will find themselves getting confused between them. Provided you’ve seen the first two seasons of the show, you’ll be fine.

The bulk of the gameplay is set in third person shoot-em-up style, with a bit of stealth, driving, and lots of mini games thrown in. The shooting system takes a lot of getting used to; holding down L1 targets an enemy and you use the right analogue stick to fine aim. Flicking the analogue stick towards an enemy makes you track them instead. This system takes quite some getting used to, but once you’ve got it down, it all gets a lot easier. There’s a fair amount of variety in the weapons, including a nice tazer gun – words can not describe how fun it is to electrocute someone as Kim Bauer.

Another large chunk of gameplay is GTA-esque driving missions. The city of Los Angeles has been recreated fairly well here. Unfortunately, there isn’t much variety in the driving sequences – they all follow the same formula of driving to one location, evading an enemy, and returning to CTU. This patchy gameplay is annoying; in some places, the game is spectacular, in others, it’s terrible. The story more than makes up for it though, and you’ll find yourself pulling through the dodgy areas, just to see where the story leads.

The soundtrack is amazing. It’s composed by Sean Callery, just like the show, particularly towards the end of the game, the music becomes pretty epic. Although the graphics aren’t that great, cut scenes are done very well. The voice acting is top notch, with the entire cast of the show lending their voices. The same can not be said about the hundreds of random enemies though. They all get bland, uninteresting voiceovers.

There are a few problems with the controls. Sometimes you have to climb on top of objects to proceed. The climb button is the same as the roll button and your character is prone to just randomly rolling into any object you try to climb onto. At points, you practically have to struggle with the controls to get your character to actually climb onto the object in front of him. While these flaws aren’t devastating, they should have been an easy fix. The one big, real problem is this: the game isn’t in real time. That, to a fan of [i]24[/i], is a problem. It’s annoying, as certain parts of the game have been made carefully, to feel as though they play in real time. Others though… one scene has Tony walk out of CTU, and appear at a subway station, literally ten seconds later. There are the occasional nice touches, like when your cell phone rings at just the wrong time, or when Jack needs to find the locations of several snipers, so the action cuts away to CTU. There, you play a minigame, locating possible snipers by way of scanning for heat signatures. Upon completion, the action cuts back to Jack, whose PDA now has the locations of the possible snipers.

There’s a fair amount of replay value – every mission has an unlockable bonus. Most of these are character models, which are nice to look at. There are a couple interviews with the cast, and some nice artwork too. [i]24[/i] fans need to play this game. It’s definitely a purchase. Hearing all the actors, now mostly deceased, is a great reward in itself. Final verdict for non fans – Rent. But, rent series 1 and 2 first. It makes the game a [b]lot[/b] more complete.

Black

April 9, 2006

My faith in the FPS genre was, to be quite honest, dying. [i]Far Cry: Instincts[/i] was rather disappointing, and [i]King Kong[/i] wasn’t mind-blowing either. Criterion, the makers of the ever awesome [i]Burnout[/i] series, have decided to do something different, yet equally awesome; [i]Black[/i]. [i]Black[/i] is an FPS of a kind that you never played before, and my God, it rocks.

The PS2 does not have as many (quality) first person shooters as on the Xbox, so naturally I was eager to pick this baby up. Just before I start the review, remember this: do not compare [i]Black[/i] with games such as [i]Half Life 2[/i], as it is stupid (they are totally different), and you will be disappointed.

“100% action, 100% of the time” is [i]Black[/i]’s motto. Is it true? Most definitely. A minute won’t pass (unless you are screwing around) without some adrenaline pumping gun fights, and explosions. What makes [i]Black[/i] stand out from the many mediocre FPS games, is the destructible environments. Seriously, you can destroy almost anything, be it cars, parts of buildings, and sometimes even whole buildings.

I don’t know what people were saying when they said the AI is poor. On the contrary, the AI is rather intelligent. They work in groups to kill you, try to ambush you, and take cover. This adds to the intensity in [i]Black[/i].

The graphics are simply amazing, and they seem to push the PS2 to its limits. Everything looks almost next-gen, and effects such as explosions are probably the best in any game I have played. Characters look pretty good too, although I never really had time to actually check them out, as I was busy gunning them down.

The audio, in every aspect is top notch. The music is fantastic; it totally suits the mood of the game, and the levels. The sound of weapons are superb as well, they greatly reminded me of the excellent weapons in [i]Killzone[/i]. If you can, hook the machine up to a surround sound system and turn it way up to get the most of the experience. Even if you can’t do that, you’ll find it pretty tense when five guys with MP5’s are trying to gun you down, yet you are trying to do the same, and meanwhile blowing up everything you see, hoping that some of those explosions will obliterate your enemies.

The story revolves around a man called Sgt. Keller, who happens to be the person you play as. The game is just a lot of flashbacks, as Sgt. Keller is being interrogated by a very unsympathetic fellow. Keller tells this man what he has done, and why. There are cut scenes (with real people) before every mission. These cut scenes have been very well done, and are a nice change from what we usually get. The ending is very open ended, and a sequel to next-gen systems is inevitable. Can you imagine this? Blow up entire buildings and houses if you wish. Just thinking of it will make people wet their pants, and knowing Criterion, it isn’t unlikely at all.

There is plenty to do, and plenty to come back for in [i]Black[/i]. I suggest playing on Normal, because it makes the game challenging, but not too hard. After beating it (about 10 hours), you will unlock “silver weapons”. Silver weapons are, well, silver and contain unlimited ammunition. I’m sure this is a plain calling for people to come back, and I simply can’t deny this invitation. With weapons such as the magnum, this will come very handy. Beating hard unlocks [i]Black[/i] Ops difficulty, and once you beat that (good luck), you get the mother of all weapons: the silver M16 A2 on all difficulties. If you are persistent enough, you will love to get this, and it will make your gaming experience a lot more fun. There are sometimes different routes, with hidden weapons and secondary objectives, which are worth trying to get and go back

I have to say, it is rather disappointing that there is no multiplayer what-so-ever. Even if not including online, co-op would have been nice. Oh well, maybe next time. Until then, you probably have the best single player FPS around.

Criterion has made yet another mind blowing game. To think that something like this will be attacking next generation consoles, I am excited already. [i]Black[/i] may be a busty blonde, but it is a busty blonde worth a few rides before dumping, and when you play this you will realize that I am right. It is essential to any FPS fan, as it is easily the best FPS on the PS2.

Okay, okay, this is going to be hard to review. I mean, it’s [i]Metal Gear Solid[/i]! If you’re reading this and you have not heard of [i]Metal Gear Solid[/i], I would physically slap you if I could. But anyway, quick history lesson. 1996 saw the release of the world’s first pure stealth 3D game, though I guess the definition of pure stealth has changed over the years, [i]Metal Gear Solid[/i], itself a sequel to two 2D stealth-em-ups in [i]Metal Gear[/i] and [i]Metal Gear 2[/i]. Now, I first played [i]Metal Gear Solid[/i] in 1999, since it debuted here in Europe at the end of 1997 and well, I had a Nintendo 64 at the time. It took me a while to get used to the unusual gameplay, but once I knew what I was doing I promptly started to enjoy myself. What I found extremely interesting however was the fact that I was seeing quite an incredible story unfold through the cut scenes of the game, and the Codec screen which it used instead of the usual dialogue boxes for those long conversations. I am fairly sure this was the first time a game’s story had me riveted to the screen, even through some of the extremely long Codec sequences. The second was probably [i]Final Fantasy VII[/i]. But that’s another story.

[i]Metal Gear Solid[/i]’s story stood out more however than almost any other story based game, with a plethora of interesting characters, multiple devious twists, and some truly heart wrenching moments. The Gameplay itself just about kept up, thanks to plenty of interesting set pieces and some amazing boss battles. A few years later Konami came up with [i]Metal Gear Solid 2[/i], which I loved equally as much, perhaps even more as once I made sense of it’s rather odd ending, I realised that the story itself was an accurate reflection of many real world truths, such as the growth of the information age and the polarisation of the world. But now we fast-forward to last year, 2005, which saw the European release of the third [i]Metal Gear Solid[/i], and fifth [i]Metal Gear[/i]. And the one that this review shall focus on, but that background information I just gave will help in understanding just why I feel about the series the way I do.

One of the first things noticeable in [i]Snake Eater[/i] is the change of setting – from modern wonders of industry to the natural jungle. Also, not only has the setting changed but also the time period, which is the 60s. Certainly quite the rewind, which means the Snake you play as can’t be Solid Snake. No, he is Naked Snake, the man who will one day become Big Boss, antagonist of the original two Metal Gears. So it would seem [i]Snake Eater[/i] is going to fill in all the back-story about his character. And what a story! Sent into the Russian wilderness to rescue a scientist defector, Sokolov, Snake discovers that Sokolov’s research is one damn good reason to get him out, as his research entails the building of a Nuclear Tank, the Shagohod. But Snake fails this first mission, thanks to being double crossed by the one person he trusted the most, his mentor, The Boss. Knocked off a bridge and left for dead, Snake barely survives. Whilst he is recovering, Volgin, a renegade General in the Red Army, launches a nuclear attack on the Shagohod Facility, causing an international incident that could bring the Cold War to a fiery halt. Left with little choice, the American Government sends in Snake again, this time, his mission to kill Volgin, the Boss; her unit and to destroy the Shagohod. A tall order, but if anybody can do it, Snake can.

Okay, so that’s the basics of the plot covered. I’ll leave it up to you to discover the rest of what is bar none one of the greatest thrillers ever conceived. But now, onto the gameplay. [i]Metal Gear Solid[/i] has always been quite unique to play. Utilising an above the head camera system reminiscent of its 2D ancestors, [i]Metal Gear Solid[/i] has always been about paying attention to radar, using equipment the right way and looking for weaknesses in enemy patterns. [i]Snake Eater[/i] is for the most part, not that different. Except owing to the change of time period you can no longer rely on the technological wonder of your radar, and instead must rely on more archaic forms of navigation in order to avoid or defeat the enemy. Also, the addition of a stamina bar, which must be kept, topped up in order to heal Snake’s health and allow him to perform physically exerting acts. Hunting animals and plants, and consuming them can top up the Stamina bar. This of course adds a layer of realism to the game, creating a far more natural experience to the game, in line with the change to a much more natural setting. Another addition is in the form of physical injury, which must be physically treated using a specific menu. These injuries, which include bullet wounds, broken bones and burns, must be treated as quickly as possible as they hinder Snake’s ability to combat enemies. And many of the bosses are capable of inflicting these unpleasant injuries on Snake making his job all the harder.

However, where I personally believe the biggest changes and improvements to the old [i]Metal Gear Solid[/i] formula introduced by [i]Snake Eater[/i] is to the combat system. Not only is there a greater variety of guns, including for the first time ever in Metal Gear, a Shotgun, but also a major addition to Snake’s close range weaponry, a knife. You see, The Boss taught Snake Close Quarters Combat, a fighting technique that allows for the quick neutralisation of enemies at point black range. Mastery of the stealthy approach followed by the quick CQC takedown can make the game a breeze, but then so could master gunplay. That’s what I love in particular about [i]Snake Eater[/i] – the variety of combat approaches, which do work in the game. And the boss battles with The Boss’s Unit are incredibly memorable. My favourite was the 100-year-old Sniper, The End. My battle with him took close to 30 full minutes, in which I made the conscious choice not to try and engage the old fox, a master of camouflage, in a pitched sniper battle but rather I would discern his location and sneak up behind him, leaving him open to an attack. Speaking of Camouflage, I totally forgot. Camouflage is the crux of [i]Snake Eater[/i]’s stealth gameplay. Again, keeping in line with the game’s natural setting, the game shows a percentage onscreen which indicates how well hidden you are. It’s a simple system that works perfectly, but does result in a lot of crawling through grass.

Cutting straight to the chase, [i]Metal Gear Solid 3: Snake Eater[/i] is an incredible game. Offering variety and depth of gameplay above and beyond any of its predecessors or competitors, and continuing the great Metal Gear tradition of having a story that is rich and exciting beyond compare, it’s the perfect action game. The graphics and sound are of course top notch, but hell, do I even need to confirm that? It’s [i]Metal Gear Solid[/i]! Now that you have sat here and read me blabbing on, I expect you to go play [i]Snake Eater[/i] if you have yet to experience it, or better yet wait for Substinence which will contain Metal Gear’s first attempt at multiplayer. If it’s anywhere near as good as the solo game, the PS2 has its online [i]Halo[/i] killer, but of course that won’t be known until it’s out. In finishing, play [i]Snake Eater[/i]. You will not regret it, and if you do, well I’d be shocked.

American Football is a sport founded upon lies and trickery. The foot is not used in the game predominantly – no, the hands, they are the main weapon in this game of human chess. And yet you hear them scream A