PlayStation 2

Hot Shots Golf is to some the perfect marriage of simulation and arcade style golfing, delivering an experience that remains unrivaled now ten years after the series first graced the original PlayStation. By comparison, Hot Shots Tennis feels tepid and shallow, offering little outside of similar presentation from which to draw comparison. An unfortunate misstep, given the potential offered by the Hot Shots brand, but this latest game proves that genius is seldom universal, and that Sony’s big-headed athletes should perhaps stick to the links.

Here accessibility is, as with Hot Shots Golf, the most prominent feature, and it can be felt with every predicable volley with tennis matches distilled down to a series of easily timed button presses with little room for invention or creativity. While in golf the Hot Shots series entertained players with its balanced mechanics both easy to pick and difficult to master, ot Shots Tennis makes no such effort and instead of entertain will likely just drive players to boredom.

It may seem unfair to size up Hot Shots Tennis‘ faults against its predecessor’s triumphs, but that blunder falls squarely to Sony and developer Clap Hanz, whose decision to associate such a perfunctory effort with a brand as established at Hot Shots can be seen as nothing less than flawed.

Given the weight of its namesake, it seems almost criminal that the developers managed to include unlockable courts, outfits, and characters, yet somehow neglected to include any measure of personality in the game itself. Each match plays out much like any other, with similar, if not identical, tactics proving equally useful regardless of which characters are involved. Once you get the basics of each of the different types of shots down, as well as how to respond to each in turn, Hot Shots Tennis‘ pretense of challenge quickly breaks down into a calculating, uninteresting mess.

Outside of the bland single player affair, multiplayer modes offering both singles and double matches help make things a bit more interesting, though given the game’s lackadaisical approach to everything else it’s hardly a surprise that anything approaching online has been quietly ignored. Also missing is any sort of tournament, with Hot Shots Tennis instead offering four game stages with no quarter or semi final match ups at all, undermining any sense of progress the title might have otherwise evoked. This game is as vanilla as they come, failing to even measure up to earlier efforts such as 2002’s Virtua Tennis 2.

Hot Shots Tennis is a disappointment, not just because of its failure to live to its pedigree, but more importantly for its failure to live up the expectations of players who look for more in their tennis games than a watered down recreation of the sport. The game is painfully generic, and those players looking to add a tennis game to their libraries can do far better by looking in the local bargain bin than pick up this contrived effort. This game is A

Just two short years ago, venturing a guess that another game, an unknown game at that, would steal Dance Dance Revolution‘s well worn crown as the dominant rhythm action game for consoles would have been seen as the height of hubris. Yet that is exactly what peripheral manufacturer RedOctane and Harmonix Music Systems accomplished in 2005 with the release of Guitar Hero for the PlayStation 2, a game that not only captured the enthusiasm of the rhythm game community, but the larger gaming community as well. The industry was forced to sit up and take notice as both RedOctane and Harmonix set out upon a nearly untouched blue ocean while gamers and non-gamers pinned for their chance to grasp the game’s signature glossy black guitar-shaped controller.

In many ways, 2005 belonged to Guitar Hero in gaming circles, and the game’s sequel that followed a year later was met with frenzied zeal, offering more songs, modes, and a return to the same gameplay that made the initial title an instant icon. Legions of vicarious rockers were pleased, however the release was later weighed against news that Harmonix had been acquired by MTV, with the television network and publisher Electronic Arts later tapping the studio for their own rhythm action game, called simply Rock Band. Truly the lines had been drawn for what many predict will be a terrific showdown between rhythm game giants in Fall 2007, but before Harmonix would move on to its new home, the studio had one more title to unveil for the franchise it helped launch. Known by the somewhat tortured title Guitar Hero Encore: Rocks the 80s, this latest release brings a new set of tracks from the decade of excess. Unfortunately, it brings little else to the party.

Virtually indistinguishable from Guitar Hero II, Encore serves as little more than a standalone song pack, a realization that would be entirely welcome had the selection been truly indicative of the decade from which it is pulled. While some songs feel right at home, other choices feel strange or just out of place, making the overall collection feel disjointed as players wonder aloud A

Few developers have the audacity to go against the grain, but Atlus is one of the few that manages to get away with it consistently. In fact, their Shin Megami Tensei (Megaten) line of RPGs basically thrives on its distance from the happy go-getter fantasy worlds or angst-riddled, steampunk universes that comprise the overwhelming majority of today’s Japanese RPGs. And while some standard JRPG fundamentals worm their way into Persona 3, the game is certainly unique, both from other JRPGs and even from its Megaten brethren.

Anyone who has played one of the long-running Megaten titles knows, generally, what to expect, and Persona 3 does not disappoint. A large and diverse cast of weird demons? Check. Some irreverent and usually twisted historical, religious, or sociological allusions? Check. Combat strategy centered on exploitation of enemies’ elemental weaknesses? A lot of weird items to collect and quests to accomplish? An overly sardonic tone? Tons of abilities that work in tandem? Check, check, check, and check. Persona 3 has all of this; players familiar with Nocturne, Digital Devil Saga, Devil Summoner, or the previous Persona titles will feel right at home here. After all, what other series would force characters to literally shoot themselves in the head with an Evoker (which looks exactly like a revolver) every time they want to use a skill or spell?

Newcomers, though, need not feel overwhelmed; Persona 3 features a few allusions from the Megaten and Persona series, but it is very much its own game. Likewise, Megaten followers will not feel as though they’ve already been down this particular road. In short, the game takes place over a school year. The protagonist and his allies all belong to a secret club in their high school devoted to repelling the shadows that infest the world during the A

Coming off of 2006’s Tomb Raider: Legend, it appeared as if, for the first time in what must have seemed like an eternity, the series that simultaneously gave birth to both modern 3D adventure and iconic video game heroine Lara Croft had returned to form. The franchise’s breakthrough 1996 debut notwithstanding, the series found itself in a near decade-long slump, punctuated by the near-unplayable mess that was 2003’s Angel of Darkness. However, it was Legend, penned by Crystal Dynamics rather than the recently dismembered Core Design, which proved Eidos’ continued faith in their media darling with an adventure that stood out as one the year’s best.

And just as Legend re-energized the Tomb Raider franchise with an overhaul and a return to Gameplay 101, Tomb Raider: Anniversary builds upon this foundation, using Core Design’s brilliant freshman effort as a jumping off point for what is unquestionably Lara Croft’s most rewarding adventure to date. The original stood out for its emphasis on epic platforming and death-defying heroics, and this remake manages to recapture this magic, while simultaneously refining it so that the experience feels unmistakably modern.

Anniversary is nostalgic when appropriate, and players who experienced the original will no doubt geek out over several of the little touches offered by this homage to Tomb Raider‘s roots. But this game is more than just a remake: the real accomplishment of Anniversary is that Crystal Dynamics has not used the original as a crutch, but rather as a kind of map, and like Croft herself, the developers were not shy about exploring beyond the edges of what was known, resulting in an experience that brilliantly marries both old and new.

Also brilliant are the numerous touch-ups found in this return to Lara’s first adventure, from Croft herself, now looking every bit the part of a modern gaming icon, to the title’s many sprawling environments, a handful of which represent some of best designed levels to come about in years. Anniversary‘s completely redesigned puzzles also impress, with head-scratchers that are rarely too difficult, many times offering just enough of a hurdle to make the accomplishment feel earned and worthwhile.

While the original’s gameplay was based on a calculating, grid-based system of jumps, Anniversary is much more fluid, more forgiving, with a wonderful checkpoint system that records your progress automatically after nearly every significant accomplishment. Make no mistake, the game is still challenging in parts, but the developers have done a great job at keeping frustration to a minimum. Much of this comes thanks to the groundwork laid with Legend, including a new repertoire of gameplay mechanics such as grapples and pole vaults, so it’s surprising that Anniversary‘s camera feels much less intuitive than Legend‘s, sometimes obscuring the action rather than showing what needs to be seen.

Altogether, Tomb Raider: Anniversary is now the benchmark against which all future remakes will be measured. Like the original, action takes a backseat to exploration, as Anniversary leaves players alone for long stretches of gameplay as they wrestle with the game’s many platforms and crevices, making those encounters awaiting Lara Croft feel all the more intense. Anniversary rethinks one of the most important games of the last decade, and is a fantastic testimonial to its roots, standing out as one the year’s most worthwhile gaming experiences so far.

Developer Gust’s Iris series, like most in the RPG genre, has a core group of fans that find the experience to be second-to-none. Usually it’s easy to understand the appeal: Baten Kaitos‘ deck system or Final Fantasy‘s magnificent 3-D graphics, for example. With the Atelier Iris 3, though, it’s a bit harder to find something. The game’s cover is generic, almost as if it were a placeholder for the real thing. In a way, this feels like the entire gameA