Tt Games struck gold with Lego Star Wars in 2005, and the concept still works more than 10 games later. Lego Marvel Super Heroes, thankfully and unsurprisingly, takes its cues more from Lego Batman 2: DC Super Heroes than from Lego Lord of the Rings, which means that while the world is wide open, it feels a bit more contained. Normally in an open-world game you want more space instead of less, but packing the activities closer together for a dense experience works when the traversal is just a means to an end. As much as I love the Lord of the Rings universe, I was ready for a central hub and level select like the older games have, and I never felt that way while playing Lego Marvel Super Heroes. READ MORE
PS3
Skylanders, the franchise filled with both dungeon-crawling fun and rampant consumerism, is back for a third installment. The second, Giants, suffered from a series of half-steps, from a largely-recycled engine and hastily-put-together levels to mechanical innovation that’s largely limited to “what if you were really big?” It was also fairly short. Thankfully, Vicarious Visions steps in as lead developer for Swap Force, bringing in some fresh concepts as well as a desire to both prove itself and sustain a retail empire that could collapse without proper care. READ MORE
At first glance, Armored Core looks a lot like a mech-based action game. When you go deeper, you realize it’s more simulation than action, and certainly not comparable to anything else on the market. Grizzled mech fans will find that the Armored Core franchise offers a lot of familiar concepts to go with all of the exclusive mechanics. READ MORE
It’s no secret that Telltale knocked it out of the park with last year’s The Walking Dead. What is surprising is that the format works so well when Clementine, everybody’s favorite walking conscience, is removed from the equation. Just like The Walking Dead, The Wolf Among Us is based on a series of comic books. This time it’s Fables, and aside from the lovely comic book aesthetic, the two games are completely separate beasts. READ MORE
These days, it’s common to find games attempting to branch out with their storytelling even if it means sacrificing a more “traditional” gameplay experience as a result. It’s hard to deny the impact of these titles, even if some succeed more than others. Quantic Dream, the team behind 2010’s Heavy Rain, continues in this grand tradition to expand on the nature of the medium while also attempting to tell a more cinematic, impactful story.
Beyond: Two Souls, the team’s latest effort, demonstrates a clear understanding of how to push narrative to the forefront, but does so with uneven results.