Early last year I had the pleasure of reviewing Dangerous Hunts 2011, which changed the face of the hunting genre by including an actually gun peripheral that used IR technology, like the Wii Remote, to create a point-and-shoot experience similar to many hunting arcade games. Cabela’s and Activision are back with Dangerous Hunts 2013, and they are pushing the envelope once again, something that Activision is doing more of lately. READ MORE
PS3
There is a lot going on in Mugen Souls. Where most games choose a concept, flesh it out and put it out front and center, Mugen Souls features so many different systems that new ones are still being introduced via pop-up tips in the game’s third chapter. The immediate comparison here is to another NIS title, Disgaea. READ MORE
Regardless of your opinion about Hideo Kojima’s stories you can’t argue that the man doesn’t create memorable characters and unique gameplay systems. Zone of the Enders is no different. Leo Stenbeck, Jehuty and BAHRAM are just as memorable and well-developed now as they were when the ZoE games were released on the PlayStation 2. READ MORE
Skylanders: Spyro’s Adventure was groundbreaking in its combination of add-on content through collectible figures. The gamble paid off, with Skylanders claiming honors as the most profitable game of 2012 to date. Not resting on their laurels and simply releasing new characters, Activision and Toys for Bob pushed the envelope again by introducing new types of characters in Skylanders Giants. Will it be enough to convince gamers to pick up a new game with accompanying characters? READ MORE
Assassin’s Creed is an odd series. The first was burdened with repetition, the second was absolutely wonderful, its two sequels (forming a trilogy in the middle of a series) added great things just as often as they added needless cruft; much as I enjoy tower defense, those sections of Revelations weren’t fun and felt tacked on. Brotherhood added the stellar band of junior assassins at your command, which was expanded in Revelations in Mediterranean Defense (which I’m still convinced could be carved out and sold solo on XBLA or Steam).
At the end of the day, though, I miss the loveable rogue we had in Ezio. Connor is interesting, but Ezio was just plain more fun, and his games took place in cities with more verticality which really allowed the parkour system to shine. READ MORE