The long, long line of Musou games thrives on sheer volume of content. Those who aren’t fans of the series will get nothing out of the prospect of doing something they don’t like dozens upon dozens of times, but if you buy into the Warriors formula, you can expect Omega Force to pile your plate high with characters, battles and unlockables. Warriors Orochi 3 Ultimate, the third enhanced edition of the game, adds an extra layer of cameos and modes to a title that already offered quite a bit. READ MORE
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Surprisingly hot on the heels of the release of the first game, Danganronpa 2: Goodbye Despair has both the benefit and the challenge of following an experience that is still quite fresh in players’ minds. Considering how much the original Danganronpa turned the visual novel genre on its head, it’s hard not to wonder whether the sequel could live up to its standards.
I’m happy to say that it did that and then some. READ MORE
Stealth games have gone through somewhat of a renaissance as of late, augmenting traditionally rigid mechanics you associate with the genre for something more forgiving. This is a way to introduce the genre to new players without alienating the veterans, and it doesn’t seem to be going away anytime soon. CounterSpy continues this new traditional in style, with randomly generated side-scrolling levels and a focus on maintaining the balance between pure stealth and action. READ MORE
Emulating another genre within a game has been met with varying levels of success. Probably the most well-known of an MMO-within-a-game structure is the .hack series. That franchise spanned seven games and, for the most part, did its best to emulate the MMO structure inside a “regular” RPG of sorts. Years after .hack made an appearance in both anime and video games, Sword Art Online: Hollow Fragment rolls around with a similar premise. Is SAO able to raise the bar on this kind of formula? READ MORE
I’ve been sitting here, staring at a blank page for almost an hour. How do you write about a game like Hohokum? I recall my adventures with the game’s lead “character,” taking me through vast worlds full of bizarre characters and creatures that are all unique, yet somehow feel singular. It’s a game with no real premise or clear objectives, yet I found myself (sometimes) engaged with its colorful landscapes. Let’s explore Hohokum and see if we can dissect it, shall we?