Vita

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Media Molecule, a developer known for putting its most creative tools into the hands of the players, is a factory of imaginative design. The LittleBigPlanet games have done well to demonstrate its talents, but are more a showcase for its fans and not of its own abilities as a studio. Tearaway is the first game from them that infuses their design philosophies and creative ambitions into a title that feels like a passion project. Most importantly of all, it’s probably the best demonstrations of the Vita as a system. READ MORE

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Batman: Arkham Asylum drew a lot of comparisons to Metroid when it released in 2009. Arkham City and Arkham Origins have been steadily moving away from that formula ever since, trading upgrade-driven exploration for open-world gameplay. Blackgate, however, channels the Metroid franchise quite a bit, which is unsurprising given developer Armature Studio’s ex-Retro origins. READ MORE

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Valhalla Knights 3 takes the series onto the Vita, and with this transition comes a major change in tone: it’s much darker and grittier than the previous games. The big difference is the setting, taking place inside of a prison complex and the surrounding area, as opposed to the usual fantasy locales. The result is a collection of decidedly-seedy characters and stories. READ MORE

How do you follow a game that not only revitalized a franchise, but also restored many players’ faith in the power of the platformer? 2011’s Rayman Origins combined a refreshing and gorgeous aesthetic with smooth, interesting level design, and had some seriously questioning Mario’s place as the top of the genre.

Rayman Legends follows up in the most straightforward way it can: by stepping up its game in every possible aspect.

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The latest release from Vanillaware, Dragon’s Crown, is a bundle of contradictions. It’s brilliantly elegant, except for the moments when it’s mind-numbingly frustrating. It’s gorgeous and lush, except for the moments when it makes you intensely uncomfortable. It’s a multiplayer-focused design that may be best played solo, and it’s a much-needed evolution of the brawler genre that nevertheless clings tightly to long-outdated mechanics and methods.

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