Whenever an HD remaster is announced, certain things flow through your head. Will it play exactly as you remember it? Does the story live up to today’s standards? Has the way the developer looked at a game changed over time? Considering the state of affairs with the Resident Evil series, you find yourself asking these questions way too often. Cameras that (kind of) work? Action over tension? Co-op? Gratuitous amounts of ammo and inventory space? Back in 1996, these were probably the furthest things from any Resident Evil fan’s mind, but for better or worse, the series has survived six main numbered games and a number of spin-offs.
With Resident Evil HD Remaster serving as an upgrade to the 2002 remake, was it worth revisiting this entry for a third time? READ MORE
Despite the overabundance of zombie-related games, Techland made a name for itself with its 2011 release, Dead Island. It was an open-world action game with some light RPG elements, focused entirely on surviving the zombie hordes. Techland’s latest game, Dying Light, is similar in many ways, but focuses more on traversal and the survivalist aspects of Dead Island, making for a more self-serious experience. In some ways it surpasses Dead Island, but its shortcomings aren’t too dissimilar.
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Saints Row: Gat out of Hell is short. There is absolutely no denying that. The implications of its short length, however, are that within 30 minutes of play, you’ll have traded out Gat for Kinzie, learned how to fly, unlocked the ability to summon imps to fight on your side, collected over 50 soul clusters and persuaded Shakespeare to fight on your side against Satan in your quest to save The Boss and keep him from being forcibly wed to Satan’s daughter Jezebel. READ MORE
Citizens of Earth feels like a tribute to the SNES classic (and tragically underplayed) Earthbound. I am a huge fan of that game for its irreverence, setting and gameplay, and Citizens of Earth takes liberally from its best elements. It’s genuinely funny and strategically deeper than it first appears, while leveraging its characters and setting well. Its attempts to reclaim the magic of its source material are largely successful, but most of all, it’s just a lot of fun to play. READ MORE
Guilty Gear has been one of the premier franchises for developer Arc System Works. Past entries have delivered on being incredibly flashy, having top-notch sprite work and providing players with an awesome heavy metal soundtrack to keep in theme with the setting they deliver. However, it’s been some time since the main one-on-one fighter series has received any sort of proper entry (Accent Core Plus, released in 2012, was the fifth update of 2002’s Guilty Gear X2). While the updates have held us over for sometime, Guilty Gear Xrd –Sign– finally an appearance on consoles, serving as the first huge overhaul the series has seen and introducing the Unreal Engine to its gameplay. Were the overhauled mechanics worth the wait? READ MORE