Geometry Wars was an arcade game for the modern generation. It got people chasing high scores, it legitimized achievements and it was controller-shakingly hard while being completely fair. Geometry Wars 2 managed to improve on the original by introducing new enemies and tying multipliers to geom collection instead of number of kills, making your second life just as valuable as your first. Geometry Wars 3: Dimensions continues a lot of the good from Geometry Wars 2, but it isn’t an arcade game anymore. There are still scores to chase, and there are still smart bombs to clear the screen when you get into trouble, but whatever nugget made Geometry Wars special died a little when the playfields became three-dimensional. READ MORE
PS4
This medium is capable of incredible things, allowing us to not only tell a story, but also give us a chance to interact with and potentially shape it. On the other hand, games can also provide us an interactive means of learning about a specific topic, time in history or, in the case of Never Alone, a culture we rarely see represented. Based on the culture and folktales of Alaska’s Iñupiaq culture, Never Alone attempts to bridge the gap between a gameplay experience and an educational look at a society often forgotten about.
Lara Croft and the Guardian of Light was a real surprise when it came out. That’s partly because it happened just as the series was being rebooted and used the old Lara and not the new one, but partly because it was a well-designed cooperative puzzle game that seemingly came out of nowhere. Lara Croft and the Temple of Osiris is a direct sequel to Guardian, expanding the potential player count to four from the original’s two. READ MORE
Life as an outlaw in the Wild West must have been rough. Secret Ponchos focuses on the romantic notion of the Western shootout, and allows up to eight players to simultaneously enter an arena and duel to the death in a variety of score-based modes. Occasionally I would feel completely untouchable, a dead-eyed outlaw taking no prisoners and gunning down my opponents while ducking in and out of cover and evading the bullets that could end it all.
Much more often, however, I felt like a clunky joke that was constantly out of bullets and missing point-blank shots. When everything clicks just right, Secret Ponchos is a lot of fun, but things never seem to do that often enough. READ MORE
When you think of Western RPGs, the name BioWare is bound to pop up. It has created some of the finest and most well-regarded titles in that genre, turning a once-modest studio into one of the foremost RPG experts. Despite BioWare’s rich history, many fans have been disappointed in its recent efforts, especially 2011’s Dragon Age II. The expectations for the third game in its large-scale fantasy series, Dragon Age: Inquisition, were cautiously optimistic.
No matter how you feel about BioWare’s modern titles, it’s safe to say Inquisition is a return to form for the team and a shining example of what it does best.