he original Battalion Wars for the GameCube was an interesting experiment in adapting Advance Wars into a 3-D real-time game, but many were disappointed by its short campaign mode and complete lack of multiplayer. With this second installment, playfully nicknamed BWii, developer Kuju Entertainment sought to add more variety, as well as Wii controls, to the first title’s base gameplay.
This is a game that really benefits from the Wii remote. The point-and-aim mechanism Battalion Wars 2 uses is intuitive, and shooting down planes is especially satisfying. The game’s different camera angles allow players to choose a close, action-like perspective or an aerial, top-down view.
The setting for the skirmishes consists of a world of stereotypes. Whether it’s the vaguely Asian A