Wii

Spider-Man 3

May 30, 2007

Maybe Activision shouldn’t have attempted a simultaneous launch across eight platforms synchronized with the film’s release because Spider-Man 3 for Nintendo’s Wii could – and should – be a much more enjoyable game than it is.

The Wii isn’t a graphics powerhouse. This doesn’t mean that it can’t have fun games, but it does mean that porting a 360/PS3 game to it probably isn’t the greatest idea. In order to maintain the same sense of scale so much detail is lost that Spider-Man 3 looks like it belongs on the PSP. Now, there’s nothing wrong with the PSP, but when your console game looks like a portable game, it’s time to step back and ask A

The Sonic series’ move to 3D was not quite as graceful as other series’ offerings. The original Sonic adventure while clumsy, was enjoyable, but later releases have strayed so far from what made Sonic great in the first place that many have given up on the series. The last straw may have been Shadow the Hedgehog, an almost unforgiveable move to make Sonic more ‘hip’. These reasons may be why Sonic and the Secret Rings feels like such a triumph, even though it is often clumsy in its own right.

Many previews said that Secret Rings was attempting to emulate the 16-bit Sonic games, and if that was the intent with this game, SEGA failed. What Secret Rings does is try to find a happy middle between 3D gameplay and the 2D games of yore. The levels here are more like tracks, and the gameplay feels more akin to Sonic R than any other Sonic game. Here, you will zip through some very well designed levels, trying to grab as many rings and avoid as many hazards as you can, until you find the finish line. And it works. Quite well, in fact.

The Wiimote adds a lot to this title, and I didn’t think it would. The smoothness of turning with the remote takes a little while to get used to, but as soon as the tutorial is over, you will be racing away. Where the controls, and ultimately the game, fall short is that while you can go really fast and the thrill is absolutely amazing, the game asks you to stop sometimes. When you turn the controller so that the face of it is facing you, Sonic will start to walk backwards. Some parts of the game actually require this and everytime, you will curse the dumbest design decision ever. If I need to backtrack, why not have a clearly marked alternate path I can use to circle around to where I was?

Sonic starts out with a decent bit of speed, but by the end of the game, you will wonder why you ever thought he was fast at the beginning. Sonic and the Secret Rings has a surprisingly delightful RPG aspect, where upon successful completion of a level, you will get skills and experience points. You equip these skills onto your skill ring, and swapping out for specialized skills in certain stages becomes an art form later on.

Never fear, Wii owners, this is one game that you can actually use to show off the graphical abilities of the Wii. Textures are wonderfully crisp, the areas detailed, and if the game drops below 60 FPS, it isn’t noticeable. While your friends are being wow’d by how fast the little hedgehog goes, they can marvel at the sound track. But probably not. The soundtrack is made up of some of the cheesiest rock music on the face of the planet. You can even make a game out of what you think the words are. “No such thing as an aeroplane… la dee da”

As one of the few original and buyable games for the Wii, Secret Rings is a triumph that just stumbles a little bit in the controls department. Later iterations will hopefully take care of this. There’s even an obligatory Wii Multiplayer Mario Party Style Minigame-Fest to goof around with once your friends want to pick up the controller. If you are a Wii owner chomping at the bit for something original and daring, here’s my pick.

Godfather : Blackhand for Wii Review by Ben Jacobs

EA’s effort on the Wii so far is admirable. They’ve released their share of original games, like SSX: Blur, but a majority of the releases have been Wii versions of multi console games. Godfather gives me the impression that there was a meeting at EA at some point this year. They were working on some Wii games, and an intern spoke up and went “We have a huge back-catalog of easily portable games that we could practice our waggle on”. Godfather is the result of this fake meeting.

And it works. Marvelously, at times. This is the same game that you might have played on the Xbox a year or so ago. There are extra missions, and Wii-exclusive features that dot the experience, but a majority of the new content is going to be in the controls. The graphics look much the same as they did on the Xbox, but with some improved explosions and a better framerate. Load times are also a lot better.

Now let’s get to the part of this review that you actually care about. EA has made a spectacular case for a Grand Theft Auto game on the Wii. The Godfather: Blackhand uses the nunchuk configuration, with the stick used for movement and the remote used for, ya know, whacking. A great deal of the game time is spent beating the crap out of people, and the controls feel very natural and immersive. You begin by targetting with a button on the nunchuk, and then proceed to make punching motions until your enemy is a bloody pulp. After spending a little time with the game, you will learn how to grab a mobster, walk with him up to a wall, and then push both controllers forward to bash his skull into it. Extremely responsive control makes it very rewarding.

Shooting guns is simplified, which makes the experience much less frustrating than say, Red Steel. Targetting is done the same as with melee combat, but you point at the screen to shoot. Your aiming is simplified, as your cursor can only be moved around your enemy. This allows you to carefully pick where you shoot, resulting in blown knees every few minutes.

The Grand Theft Auto formula is just fresh enough that Godfather is still very playable. The attention to detail in the areas is admirable, with many explorable shops. All with no load times. The cut-scenes are very well done. The detailed character models make it believable and the voice acting is spot on. By framing your exploits on the street inside of the rich Godfather world, you gain a nice amount of justification for the violence.

Unfortunately, this is really a re-release. If you have played The Godfather on any other platform, the new content is not worth the $50 purchase. The motion controls work very well, adding to the experience, and this is a very good purchase for a Wii owner hankering for something meaty. There is a lot of content here, with hours and hours of gameplay. There are enough missions, side quests, and general tom-follery in The Godfather to keep even the most dedicated mobster entertained for weeks.

Marble Madness. Marble Blast Ultra. Super Monkey Ball. There’s something satisfying about rolling a ball through a complicated 3D world toward a goal. Marble Mania captures this feeling extremely well even if it does start off a little too slowly for its own good. It’s obvious that Marble Mania‘s slow start is intended to allow the player to figure out the Wii controls, but the park levels – all ten of which feel like a tutorial – are too simple for their own good. It’s when the marbles are rolling about on candies and cakes in the second pack of stages that things really start to get interesting.

The concept is a simple one, but games like this are one of the things the Wii and its motion-centric controller were designed for. There are no button presses used during the core gameplay. Everybody can play because the controller explanation is a simple A

Super Paper Mario

April 6, 2007

It’d be easy to call out Nintendo’s latest GameCube-made-Wii release Super Paper Mario with impressions along the lines of A