Thor: God of Thunder for the DS is exactly what you’re thinking: a movie tie-in aimed at young kids, whose devs didn’t try very hard because, even if the game only sells to one percent of the DS’ install base, SEGA will make their money back and then some. And basing a game, even a bad one, off of a summer blockbuster will ensure that grandmas all over the nation will buy it for the grandkids’ birthday and Christmas presents.
I really wish that pessimism didn’t pay off so often, but unless there’s a Tt Games or Telltale logo on it somewhere, licensed games just aren’t good. Thor: God of Thunder could and should have been a competent God of War-style action game or Zelda-style RPG. Instead it’s a boring run through five hours of the same enemies over and over with a limited combo system and graphics that, aside from bosses, look like they could be done on the GBA.
At the very least, Thor is not simply a retelling of the movie’s plot so those kids who receive will have a new narrative to play through. You take control of the titular Norse god as he protects Asgard from three types of enemies in a variety of colors. Single enemies are laughably easy to defeat, and groups don’t present much more challenge. Combos are easy to string together, and Thor has a decent amount of attack variety in melee, ranged, flying, and super moves. You won’t need all of them, but it’s nice that the option is there. Additionally, there is a small strategy element present in Thor’s equipping of runes to augment his abilities. You can only equip three at a time so you’ll have to choose runes based on your play style. It’s not a bad system at all, it’s just sitting in such a mediocre game that it suffers by association.
Where WayForward flexes its dev muscles a little bit is the boss battles. Bosses fill both DS screens and require a bit of strategy to beat. It’s nice to see something different than the same monsters over and over again, and finally utilizing the DS hardware is a great addition to the game. I wish more of the game took advantage of the platform, honestly. There’s room here for large vertical levels (Thor can fly after all), monster types that require more thought than “beat with hammer until dead” to defeat, and a more interesting setup than “monsters are marching on Asgard – are you a cool enough dude to protect the gods!?”
Thor: God of Thunder is rife with potential. Superhero games are not new regardless of whether their source material was recently given the movie treatment. Marvel’s take on Norse mythology should make for a great action game whether it be a traditional action platformer, something with RPG elements, or a flight-based shooter. Thor deserves better than this, and it’s a shame that SEGA and WayForward dropped the ball. If Disney could make a compelling Lion King game on the SNES, then SEGA should have been able to make a blockbuster out of Thor.
Pros: Interesting combat system full of combos and run combinations
Cons: Enemies are so easy to defeat that the combat system can’t shine