In a land far away, there are two kingdoms that need no excuse to fight; whether it is predicting the weather or expressing opinions about cooking, these two nations can’t agree on anything except fighting each other, because they are not very bright. Happy Wars is a brand new free-to-play XBLA title that aims to lure people with cartoony graphics and fun siege castle-on-castle multiplayer. Just because the game is free doesn’t mean it warrants your time, so is the game worth downloading? READ MORE
Xbox 360
The 1980 classic arcade game Warlords has been updated several times over the years. Released initially in cabinet and table arcade formats, this game is designed to be played by up to four people. You play as a warlord who must successfully defend their castle from dragon fireballs, enemy Snoots and the random Black Knight attack. Luckily, you have your own Snoots who repair walls, capture bonus nodes and attack other castles as you command. READ MORE
Borderlands 2 is a great game, and its structure lends itself to DLC extremely well. The original game saw four pieces of downloadable content, and while Gearbox only got to a 50-50 track record there, it should surprise nobody that DLC was a part of the Borderlands 2 plan before the game even hit store shelves (as it was possible to preorder the DLC season pass along with the base game).
After the Mechromancer character, Captain Scarlett and her Pirate’s Booty is the first bit of DLC available. Instead of a new character to play as, Scarlett is a full-fledged side adventure. Any character level 15 or higher can fast travel to Oasis and start looking for the fabled lost treasure. READ MORE
Every now and again, we come across certain games that offer players a large toolset, allowing them to progress through situations as they see fit. These games are few and far between, but allow those who wish to experiment and try new things to do so. Dishonored is the kind of game that is as much about the end goal as it is how you reach that goal, offering plenty of opportunities to go about it however the player chooses. As a result, it is an experience as rewarding as it is unpredictable. READ MORE
XCOM: Enemy Unknown, more than anything else, is a game about choice. There are no light side-dark side choices like in Knights of the Old Republic. The choices made in XCOM affect your play from mission to mission, while you drive toward the singular goal of pushing back and eventually defeating an alien invasion. Do you spend credits on satellite coverage to make things more manageable in the long haul, or do you put those credits toward upgrading from ballistic weapons to laser weapons which makes your squad more likely to survive in the short term? Do you research interceptor technology to make shooting down UFOs easier, or do you prioritize capturing aliens alive for the weapons and ammo research bonuses? You’ll never have enough credits and resources to cover everybody to the extent that you’d like to, and being forced to make those choices instead of just leveling up for a while make XCOM: Enemy Unknown one of the most replayable games in my library. READ MORE