Assassin’s Creed IV: Black Flag, more than any other game I’ve ever played, is less of a game and more a collection of toys that happen to have a story connecting them. Regardless of where I’m sending Edward or why, my face erupts into a huge smile every time I hit traveling speed and the crew of the Jackdaw breaks out into song. Just like I did with The Legend of Zelda: The Wind Waker, I could sail the seas for hours, take in the sights and feel like my time was well-spent. It’s only improved by listening to excellent renditions of “Drunken Sailor” and “Spanish Ladies” while I marvel at the beautiful scenery created by Ubisoft. READ MORE
Xbox 360
The Dark Knight has come a long way since the days of the first Batman games. It had gotten so bad that any fans of the character were thankful for even a mediocre game. Thankfully, 2009’s Batman: Arkham Asylum changed everything for both Batman and comic-based games in general. Both it and its follow-up, Arkham City, are considered by many to be two of the best superhero games around.
Now, with Batman: Arkham Origins, a new developer is brought on to tell a prequel story all about Batman’s first encounters with some of his most famous villains. After two stellar titles, expectations are high; unfortunately, the game fails to meet those expectations in many ways.
Tt Games struck gold with Lego Star Wars in 2005, and the concept still works more than 10 games later. Lego Marvel Super Heroes, thankfully and unsurprisingly, takes its cues more from Lego Batman 2: DC Super Heroes than from Lego Lord of the Rings, which means that while the world is wide open, it feels a bit more contained. Normally in an open-world game you want more space instead of less, but packing the activities closer together for a dense experience works when the traversal is just a means to an end. As much as I love the Lord of the Rings universe, I was ready for a central hub and level select like the older games have, and I never felt that way while playing Lego Marvel Super Heroes. READ MORE
Skylanders, the franchise filled with both dungeon-crawling fun and rampant consumerism, is back for a third installment. The second, Giants, suffered from a series of half-steps, from a largely-recycled engine and hastily-put-together levels to mechanical innovation that’s largely limited to “what if you were really big?” It was also fairly short. Thankfully, Vicarious Visions steps in as lead developer for Swap Force, bringing in some fresh concepts as well as a desire to both prove itself and sustain a retail empire that could collapse without proper care. READ MORE
At first glance, Armored Core looks a lot like a mech-based action game. When you go deeper, you realize it’s more simulation than action, and certainly not comparable to anything else on the market. Grizzled mech fans will find that the Armored Core franchise offers a lot of familiar concepts to go with all of the exclusive mechanics. READ MORE