Saints Row: Gat out of Hell is short. There is absolutely no denying that. The implications of its short length, however, are that within 30 minutes of play, you’ll have traded out Gat for Kinzie, learned how to fly, unlocked the ability to summon imps to fight on your side, collected over 50 soul clusters and persuaded Shakespeare to fight on your side against Satan in your quest to save The Boss and keep him from being forcibly wed to Satan’s daughter Jezebel. READ MORE
Xbox One
Geometry Wars was an arcade game for the modern generation. It got people chasing high scores, it legitimized achievements and it was controller-shakingly hard while being completely fair. Geometry Wars 2 managed to improve on the original by introducing new enemies and tying multipliers to geom collection instead of number of kills, making your second life just as valuable as your first. Geometry Wars 3: Dimensions continues a lot of the good from Geometry Wars 2, but it isn’t an arcade game anymore. There are still scores to chase, and there are still smart bombs to clear the screen when you get into trouble, but whatever nugget made Geometry Wars special died a little when the playfields became three-dimensional. READ MORE
This medium is capable of incredible things, allowing us to not only tell a story, but also give us a chance to interact with and potentially shape it. On the other hand, games can also provide us an interactive means of learning about a specific topic, time in history or, in the case of Never Alone, a culture we rarely see represented. Based on the culture and folktales of Alaska’s Iñupiaq culture, Never Alone attempts to bridge the gap between a gameplay experience and an educational look at a society often forgotten about.
Lara Croft and the Guardian of Light was a real surprise when it came out. That’s partly because it happened just as the series was being rebooted and used the old Lara and not the new one, but partly because it was a well-designed cooperative puzzle game that seemingly came out of nowhere. Lara Croft and the Temple of Osiris is a direct sequel to Guardian, expanding the potential player count to four from the original’s two. READ MORE
When you think of Western RPGs, the name BioWare is bound to pop up. It has created some of the finest and most well-regarded titles in that genre, turning a once-modest studio into one of the foremost RPG experts. Despite BioWare’s rich history, many fans have been disappointed in its recent efforts, especially 2011’s Dragon Age II. The expectations for the third game in its large-scale fantasy series, Dragon Age: Inquisition, were cautiously optimistic.
No matter how you feel about BioWare’s modern titles, it’s safe to say Inquisition is a return to form for the team and a shining example of what it does best.