Another year, another Call of Duty. After last year’s release, Ghosts, disappointed just about everyone, it can be easy to see why some might be wary about the future of the franchise. No one will deny even the most lackluster titles in the series are still competent, but with diminishing returns beginning to set in, many are skeptical we’ll see any new groundbreaking changes with the latest entry, Advanced Warfare. It may not set the world on fire, but there is something to be said about newcomer Sledgehammer Games’ attempt to breathe new life into the franchise.
Xbox One
If there’s anything Insomniac Games, the studio behind the Ratchet and Clank series, is known for, it’s bringing together a handful of small, yet vital mechanics to create slick and entertaining package. While its last major release, Fuse, fell short of almost everyone’s expectations due to its lack of, well, everything that makes an Insomniac game stand out, the same can’t be said of Sunset Overdrive. It’s a breath of fresh air from a studio that seemed to be losing its way. READ MORE
After nearly ten years away from a genre he helped pioneer, Shinji Mikami has returned to his survival horror roots with his latest title, The Evil Within. Focusing less on action and more on atmosphere and the “survival” aspect of survival horror, The Evil Within attempts to bridge the gap between the old ways of the genre and its current status. Unfortunately, it’s an experience that only rarely delivers on its potential.
Pier Solar and the Great Architects is a return to the 16-bit glory days of the JRPG genre and was originally released for the Sega Genesis in 2010, over a decade after the last official release for the system. It was conceived as an attempt to emulate the core concepts that made other RPGs of that era so memorable, and it largely succeeds in doing so, both for better and for worse. Pier Solar developer WaterMelon ran a Kickstarter campaign in 2012 to remaster the game in HD for release on modern consoles (along with — of course — the Dreamcast), and it is this “definitive” version of the game that will likely gain exposure to a wider audience as copies of the limited-run Sega Genesis version can be very difficult to find. READ MORE
Most of the time, it’s the object of a review to evaluate a game on its artistic merits, like what it’s trying to communicate and how it goes about delivering on that vision. With some games, though, like this fourth installment of the Skylanders series, what we’re looking at is undeniably a product: a collection of bullet points loosely tied together and pressed on a disc for consumption by mass-market shoppers. That’s not necessarily a bad thing for every game, but it does make the “film criticism” school of reviews largely inappropriate.
So I’m going to follow Trap Team‘s lead and package together some bullet points for you. READ MORE