Xbox

Star Wars: Battlefront

October 20, 2004

[floatleft]http://www.snackbar-games.com/images/reviews/battlefront/cover.jpg[/floatleft]Star Wars Battlefront is the newest release of an endless games based on the Star Wars license. Battlefront takes one of the most popular sci-fi universes and combines it with the wildly popular engine that runs the Battlefield games and creates an addictive game that lets many Star Wars junkies live out some of their wildest dreams.

If you are a Battlefield veteran then you are no stranger to the style of gameplay that Battlefront is overflowing with. If you aren’t, let me break it down for you. Each game is basically a huge team deathmatch with a limited number of respawns for each team. Each team also tarts out with a few of the various spawn points on the map. To win you can either exhaust the opposing teams respawn counter or capture and hold all of the spawn points for a set amount of time. I will admit that having a single type of gameplay can get old. This is especially true when most games pack in 5+ different types of games along with the ability to create custom gametypes. This is probably the 1 major fault I have with Battlefront.

[floatright]http://www.snackbar-games.com/images/reviews/battlefront/ss03_thumb.jpg[/floatright]The graphics engine is nothing you haven’t already seen and if you are used to playing in high resolutions on your PC, playing on a console probably won’t cut it for you. What you have a basically the Battlefield engine with reskinned models from the Star Wars universe. This is great for me, in fact it is better than great. It is so great that I can’t stop running around as a Stormtrooper hunting Rebel scum. In all honesty, the graphics are nice and the models are very well done.

Battlefront is a Live enabled game so that means you can play single player offline or jump on Live and take out some Rebels as a team. The single player and multiplayer games actually play exactly the same since the end goal of each level is identical. As you play through the single player campaign you are given the choice to play Clone Wars era (Episodes 1 and 2) or Galactic Civil War (Episodes 4-6). As the storyline progresses you are placed on one of the sides and given a set of objectives (which basically means to defeat the enemy). Depending on which era you choose, you are either playing on the side of the Empire or the Rebels for the old school trilogy and the CIS (Robots) or the Republic if the new trilogy is your cup of tea. When playing online you will probably notice that by default you are limited to 4 players. This is due to the high amount of upstream bandwidth needed by Battlefront to operate smoothly. Changing your broadband settings in the options menu allows more open spaces. The nice thing about online play is that the AI can be a very fierce competitor which makes playing all on one team a tough but enjoyable experience.

The addition of non-playable heroes into the game was a nice thought, but is a very underused feature. Having heroes turned on means that each team has a virtually invulnerable character doing mass damage. It almost takes the game out of the player’s hands and puts it into the team whose hero happens to stumble across enemy players. I like watching Darth Vader lay the smack down, but fighting against heroes is virtually impossible.

[floatleft]http://www.snackbar-games.com/images/reviews/battlefront/ss19_thumb.jpg[/floatleft]The control layout in Battlefront is your standard fare FPS Xbox setup and is very similar to the Halo layout with one major difference. That difference is that reload and change weapons use different buttons which drove me nuts. Luckily you can remap any buttons that you like. You can also switch between available 1st and 3rd person views. I personally enjoyed using the 3rd person view much more as it allowed me to watch my character blasting away at the opposing team.

While I said there was really just 1 major flaw in the game, there were a few additional things that got under my skin. For starters, the CIS team seems to be heavily favored. The Super Battle Droid and the Droideka had a hefty and almost unfair advantage on the battlefield. Certain maps also had vehicles for only one team which made capturing a vehicle or the spawn point with the vehicles very difficult. A person could remain in vehicle as a pilot (which autoheals the vehicle after taking damage) for the entirety of a match and rack up absurd numbers of kills. I have also heard of many complaints about the AI in this game but it is by and large very good in my eyes. Yes I have run across teammates staring at a wall, but that has been on a rare occasion.

So there you have it. We have been blessed with a second wonderful game in the same console generation based on the Star Wars license, the first being Knights of the Old Republic. I will be the first to let you know that if you suffer from GADD (Gaming Attention Deficit Disorder) then the limited gametype variety in Battlefront will drive you mad. I love playing Battlefront and I can’t comprehend how it will get old killing hordes of Stormtroopers or chasing down Rebel X-Wings. Battlefront gets my approval, but I definitely would give it some thought before purchasing it if you have limited patience or don’t plan on jumping on Live.

Madden NFL 2005

October 11, 2004

[floatleft]http://www.snackbar-games.com/images/reviews/madden05/cover.jpg[/floatleft]Madden 2005 is the latest installment of the long running franchise that bears the name of former coach now commentator John Madden. A few things have been changed, but overall it is about 90% the same game as last year. I guess if it’s not broken don’t try to fix it. There are those that like Madden and there are those that hate Madden, and the main dislike about last year’s game was that the Xbox version was not available for online play. This year it is.

The graphics are better than they were last year. The players are crisper and the animations are more realistic. One new feature is the “create-a-fan” where you can design a crazy fan. There are limitations to what you can do, but characteristics like a painted face, Mohawks and foam fingers are a few of the creative things you can do to your number one fan. Unfortunately you can create only one. They have even added to the realism of the cheerleaders. At halftime a group of them do a little dance routine to entertain the fans and they are much bigger and gigglier than last year.

[floatright]http://www.snackbar-games.com/images/reviews/madden05/ss02_thumb.jpg[/floatright]The sound is the same as it ever was. It still has the rambling commentary of John Madden that, after a few games, starts repeating. Another new feature is the weekly radio show where you can listen to league rumblings such as great games, stats, and defensive trends. Every so often you’ll get some “listener” calling in ranting about a team or a player. The only problem with this feature is that all the comments are pre-recorded and the names are added depending on the situation. It really doesn’t add anything to the game play, but in franchise mode it can give you insight to different teams and players. I usually don’t even bother listening to it because I would rather start another game.

The most drastic changes have been made to the in-game controls. Last year you could only move a whole group of defenders i.e. force all defensive backs into bump and run coverage. This year you have the choice of all or individuals. This adds to the strategy of the game during head to head and online play. You can also assign one of your safeties to double cover a single receiver without tipping off your opponent. EA has also added the “hit stick”. This is a special feature that can turn a game around. If timed right, you can cream an opposing player possibly causing a fumble or dropped pass; miss-time it and your defender is on his back watching the other guy score.

EA has ramped up the awareness of the computer defense. They don’t seem to be as easily burned and running the ball is much more of a challenge. In the settings menu there are different levels of difficulty: rookie, pro, all-pro, and madden. Each harder than the one below, but within each level you can adjust different attributes of that level. If all-pro is too hard you can go in a turn down just the computer’s defense a little making the learning curve a little easier to handle. You still have the ability to play a single exhibition game or you can go into franchise mode and try to take your team to the top. In franchise mode they have expanded the intricacies of teams and players. If you don’t win, players get unhappy. If players are unhappy, the team chemistry suffers. You can reward players that play hard by naming them team captain or if they are not performing up to standards you can trade or release them.

[floatleft]http://www.snackbar-games.com/images/reviews/madden05/ss04_thumb.jpg[/floatleft]They have brought back the mini games and madden tokens. Mini games are player drills such as ground attack and precision passing where you can earn cards that can be used during game play. Madden tokens are another way to get these cards. There are dozens of accomplishments that can be earned in a game like sack the quarterback, make an interception, or recover a fumble. Depending on the difficulty level you get a set amount of tokens that then can be used to purchase a pack of ten cards.

This year’s game is for people who like to play head to head against friends for bragging rights or for the franchise guru that only likes to play the computer. I like to play a franchise with one team, build them into a dynasty, win a few Super Bowls, and then change to a different team in the same division. This means that I have to play my original team twice the next year. Another way is to pick the weakest team in the league and see if you can take them to the top. You can do anything you like… you are the ruler of the NFL.

Fable

September 22, 2004

[floatleft]http://www.snackbar-games.com/images/reviews/fable/cover.jpg[/floatleft]I am pretty sure that unless you have been living under a rock for say the last 4 years then you have probably heard of Fable or Project Ego as it was once called. In case you haven’t let me give you a tiny bit of background on the game. Fable was to be an incredibly open ended RPG from Peter Molyneux, the man behind Black and White. He was a man with an idea and he set out to redefine the genre of RPGs. Several years and thousands of man hours later we have the finished product. The game we have is vastly different from the game Molyneux set out to create, but time and money played some large roles in stripping out many of the features that seemed so promising. I would be lying if I said I wasn’t disappointed that we didn’t get the game that was originally intended, but Fable definitely lived up to my expectations and I can only hope we get a sequel with some of the features that were slated for the game in the beginning.

As with any game that promises features or concepts that are new and groundbreaking a certain level of hype begins to build. Over the course of 4+ years that hype has ballooned to massive proportions. I had a few news posts that described the impending fear I had that no matter how good Fable actually was that it would fall flat on its face because of this level of hype. I also went on to tell you that it didn’t happen and one of the main reasons is that Fable is so incredibly polished. From graphics to gameplay to the storytelling, it is all there and in fantastic form.

[floatright]http://www.snackbar-games.com/images/reviews/fable/10_thumb.jpg[/floatright]To accurately describe Fable I would have to say that it is a cross between games of many genres. It extracts elements from each of these games and uses them in a brilliant way. The character interaction and relationships could easily be compared to The Sims which may deter a few people, but it isn’t quite as involved as the Sims. The combat is definitely of a hack and slash/action rpg style which could resemble something like Kingdom Hearts and maybe even Dynasty Warriors. The way that these elements were carefully mended together to create Fable is quite impressive and gives the appearance of a free roaming world without there actually being one.

As much as I love Fable and could easily say it is one of the better games I have ever played there have been a ton of complaints about the limited exploring in the game. The initial concept was said to have completely expansive worlds much like Morrowind does, yet the game we are all playing has very restricted paths where you can explore and visit. While I can see it to be a problem if you were expecting something vastly different, but it honestly didn’t bother me at all during my time with the game and I would be willing to bet that it didn’t bother most people.

I mentioned how well done the graphics in Fable were and they really were stunning. Not in a super realistic “I feel like I am in the game kind of way”, but more of a perfectly created animated world. The lighting and shadows of the game really brought the environments to life. At one point after playing for about 5 hours I was walking up a hill and the far background environments seemed to disappear and turn dark grey. As I continued up the hill, all the details suddenly disappeared and I was walking on a bright green slope. A few seconds later they came back. I haven’t the foggiest clue what the problem was, but in my 13 hours of gameplay with my first Hero that was the only graphical glitch I found.

[floatleft]http://www.snackbar-games.com/images/reviews/fable/209_thumb.jpg[/floatleft]The control scheme intimidated me when I first started playing because it seemed like there were so many buttons, but as I played it became very simple. Well, all of it did except the use of magic which seemed very cumbersome especially if you had a large number of spells. The reason being is that as you purchase magic with your XP you assign them a place in your shortcut menu if you will. Pulling the right trigger activates the magic menu. The magic menu is broken up rows that each have a place for 3 spells. Pulling the right trigger assigns a spell to X, A, and B. Y is used to shift the magic menu down one and in turn changes which spells are assigned to each button. If you have say 12 spells then your magic menu has 4 rows. Scrolling through the magic menu to find the right spell in the heat of a battle was no fun at all and so make certain that you group your commonly used spells otherwise you could find yourself running away from an enemy trying to equip a spell. Heroes that make light use of magic will not be as affected by this.

I mentioned how impressed I was with the storytelling and I was being serious about it. The storytelling was paramount to being drawn into the game in my case. I almost felt like I was the star of a storybook. It was a very original method to further the story compared with FMVs that can be more glitz than substance.

[floatright]http://www.snackbar-games.com/images/reviews/fable/104_thumb.jpg[/floatright]As I played through Fable I pretty much ran through the core quests of the game and tried to do as many of the side quests as possible. I ended the game at 13 hours and 45 minutes which is a respectable length. If you sit through the credits and don’t press Y to skip them you are given a chance to save your Hero and continue playing in the world. You cannot complete Guild Quests but you can carry on and complete side quests to your hearts desire. Likewise you can start a new Hero and maybe switch your alignment or create a stealth based characters. The possibilities are endless in terms of customization of your Hero. Originally the game was expected to be a “choose your own adventure” type game where you controlled the storyline based on your decisions and that is not entirely true. You will control the course of the game and how your character is developed but the core quests will essentially remain the same. You will notice on many of the side quests that you are given the option of being on either side of the quest, as a good guy or a bad guy. So you do have quite a few choices in Fable, but don’t think that the main story line will be drastically different each time you play because it won’t. We can only hope for this level of detail in a possible sequel.

While I found Fable to be an incredible gaming experience, there are plenty of people that found Fable to be lacking. Instead of blindly taking my word for this one I highly encourage you to rent this. There is no doubt in my mind that it was a fantastic game and no doubt one of my favorites, but there is such a split in the opinions of the game I can’t recommend that it is a blanket purchase for everyone. If you will excuse me, I have a few more Heroes to play as.

Burnout 3: Takedown

September 13, 2004

[floatleft]http://www.snackbar-games.com/images/reviews/burnout3/cover.jpg[/floatleft]There are good games, there are great games, and then there are fantastic games. I can say without a doubt that Burnout 3: Takedown falls squarely into the last category. I have played quite a few racing/driving games over the years and not one of them has grabbed hold of me and refused to let go quite like Burnout 3 has. I can also confidently say that I am not the only one in my family that has begun to suffer from the same afflictions. Burnout 3 is the third game in the Burnout franchise that up until this point has never registered on my radar. The reason is simple, driving games don’t typically entertain me enough to justify a purchase. Gran Turismo 3 kept my attention for all of a few hours before it was relegated to the dusty shelf.

I picked up Burnout 3 on a sort of whim of faith. I heard tremendous things about the game the 2 days after it was released and it peaked my interest. I went ahead and read a few reviews of the game to get an idea of what I was in store for. I also wanted to see what the major complaints about the game were so I could keep an eye out for them while playing it. To my surprise, there were no major complaints.

Since Burnout 3 is an arcade racer and not a racing sim like many of the other driving games we have seen recently it is afforded a departure from reality in many ways. What I mean by this is that it is the SSX of racing games. It’s over the top style adds a fun factor that has been non-existent in recent games in the genre. To better understand my point, let me briefly go into the types of things you will engage in while playing Burnout 3.

[floatright]http://www.snackbar-games.com/images/reviews/burnout3/ss02_thumb.jpg[/floatright]Burnout 3 sports a single player campaign called the World Tour where you compete in events worldwide in an effort to secure cash and new cars. Unlike other games, your cash is not spent in an effort to trick out your ride. There is no customization in Burnout 3 and it doesn’t need it. Instead, the amount of cash you have earned unlocks new vehicles for you. How you earn the cash is the tricky part. In the world tour you compete in a slew of wonderful events. You have your standard race, grand prix, and crash events. The race events take on different forms as you may be racing 5 other opponents or you may be facing off against a single opponent in an effort to win his car. The format of the race is slightly different than you are used to in that you are awarded points and boost for taking down the other drivers. Yes, it is not only encouraged but required that you ram, nudge, and completely sideswipe the other drivers in an effort to win the race. I will fully explain the takedown concept in a moment. Grand Prix events are a series of 3 races that award medals based upon points that are awarded for each race. These points are awarded based on race results; 6 points for 1st, 4 points for 2nd, etc. The overall winner is awarded a gold medal. The crash events are the ones you may not be familiar with. Crash events are ones where you try and create the most massive accident you have ever witnessed in your life. You are aided by speed boosts, ramps, cash bonuses, and cash multipliers. These are the events where you earn cash. The cash you earn is how much damage was caused in the accident.

In addition to the world tour, there are plenty of other game modes. You can go to single event and start up a single crash event, race, time trial, or road rage event on any of the tracks you have unlocked in the world tour. You can also jump on Xbox Live and play any number of single or team based variations of the games available. I have yet to jump on Live and play with the crew because I have been too busy playing crash events which are by far my favorite event with road rage taking a very close second. I know Dots would rank the road rage events at the top of her list.

I typically don’t make a point of delving too deep into game mechanics, but with Burnout 3 there were a lot of things I wanted to explain because I feel that they are the reason that the game is so fantastic. The first of these things is the takedown concept. During many of the events such as racing or road rage your success is based upon your ability to takedown an opponent. By takedown I mean make them wreck. Making them wreck can be as simple as nudging them on a turn or as complex as forcing them into an oncoming Semi. There seem to be an endless number of ways you can cause a takedown and it is always great to go into slow motion and watch your opponent’s cars being mangled in ways you never thought possible. The slow motion video can be turned off for those of you that manage to amass an ungodly number of takedowns in each race. In the instance that an opponent does execute a takedown on you or you plow into any one of the hundreds of objects that create a potential for a crash, it becomes Aftertouch time. Aftertouch is like bullettime for cars. When you wreck you simply press the A button to slow down time and use your thumbstick to influence the direction of the crash. An example would be someone nudging you from behind that causes you to wreck into the guardrail, simply press A and guide your car into the offending driver or any of the opponents to score big points with an aftertouch takedown. Aftertouch is also an integral part of hitting bonuses and multipliers in the crash events.

[floatleft]http://www.snackbar-games.com/images/reviews/burnout3/ss08_thumb.jpg[/floatleft]Boost is also a very important part of any race event. Obtaining boost is very simple too. Simply takedown the other racers and your boost meter fills up. One big change in this game versus its predecessors is that you can use boost prior to the boost meter being full which is a very welcome change indeed. Executing takedowns also extends the size of your boost meter so you can store more boost in a race. Other things to earn boost are near misses with traffic, driving on into oncoming traffic for extended periods of time, or executing drifts around turns.

By now I have built a pretty compelling case to run out and buy the game without touching on some pretty key elements such as graphics or controls. I think in this case the gameplay merits a purchase even if you have poor graphics and a weak control layout, but lucky for us neither of those is the case here. Burnout 3 definitely delivers some top notch visuals if you slow down enough to take note of them. The car models are wonderfully done and you can see the influence of actual sports cars in many of them. The in game damage to the cars as you execute acrobatic crashes is also spot on. In regards to the button layout, it is pretty standard fare with right trigger being gas and left being brake/reverse. The only time this gets to be a problem is when you go on Burnout 3 benders and your right index finger goes numb from holding the trigger. Aside from that, all is well.

I used an analogy to describe Burnout 3 as the SSX of racing games and it extends to the way the in game soundtracks are handled. EA setup an in-game radio station called Crash FM complete with an announcer who was annoying at first but grew on me as the game went on. The soundtrack was a stellar lineup of bands that happen to appeal to my wife and I so we loved it, but I can see it being a problem if you happen to like a different style of music. That problem is quickly resolved with the support of custom soundtracks.

With all of that being said, I think it is a pretty safe bet that I am going to recommend this to anyone looking for a new game. I don’t care if racing games appeal to you or not, Burnout 3 is a game to own. Burnout 3 adds a few simple concepts to the world of racing games and blows the competition away. I can honestly say that this is the best racing game I have ever played and the bar has been set so high that it will take a lot to knock Burnout 3 off the top spot. So without further delay, get yourself to the store and buy Burnout 3. You will thank me right after you take your Tuned Coupe into a crowded intersection and cause an accident that would make worldwide headlines.

Street Racing Syndicate

September 9, 2004

[floatleft]http://www.snackbar-games.com/images/reviews/srs/cover.jpg[/floatleft]Street Racing Syndicate or SRS is the newest game in a genre of racing games that appeal to the street racing Fast and Furious group of gamers. Instead of focusing on just the racing aspect of the street racing scene, SRS encompasses the whole gamut of things from cash and respect to hooking up with beautiful ladies. When it comes to street racing SRS has it all, but is it all good?

When you start SRS you begin by creating your profile. From here you get to select which gametype you would like to play Street Mode, Arcade Mode, or Multiplayer. Multiplayer can be 2 person split screen, 2 to 4 players via system link, or you can jump online and enjoy SRS via Xbox Live. In system link you have a slew of different options to choose from. You can play a Quick Race, Collection Race where you the first person to collect more than 50% of the icons around the city wins, Team Collection Race where you play co-operatively with your team, Team Time Race where your team tries to score the best possible average time, Team Position Race where scores are awarded based on finishing positions, and Pink Slip Race where you put it all on the line. Losing a Pink Slip Race means your car is gone for good.

Arcade Mode also has a few different race types to choose from. Quick Race is a single one-off race event where each race is standalone. Checkpoint is a time based race where you must reach the next checkpoint in the time allocated. Iron Man is a series of progressively harder races. Damage to your car stays during Iron Man races and your Nitrous system doesn’t refill in between races so play it smart. Failure to finish first in an Iron Man race and you get to start over. Finally there is a Speed Trial that allows you to try and establish the best time for each course.

[floatright]http://www.snackbar-games.com/images/reviews/srs/ss01_thumb.jpg[/floatright]Aside from multiplayer you will probably spend the bulk of your time playing Street Mode. Street mode is the equivalent to franchise, story, or career mode in other games. The story starts you out as a member of a crew and one of your drivers Eddie got busted for street racing but someone has to drive his car in the LA Sanctioned Event. You decide to run the race and in turn split the cash. This cash is what you use to buy your first car with so you want to finish first. After the race you get sent to the Showroom to pick out your car. Aside from the races, there are a few key places you need to know about. The showroom is where you purchase new cars from, the garage is where you purchase upgrades (performance or cosmetic), repair your car if need be, and dyno it to see how those upgrades help you out. You will also spend some time in the warehouse which is where you store your large array of cars and hookup with your girlfriends.

The key aspects of Street Mode are similar to real life (street racing anyway): cash and respect. Cash is obviously used to buy cars and upgrades, pay for race entry fees, and wager on races. Respect is the measure of how the other drivers view you. It is a reputation meter if you will. During races you can earn respect by winning, impressing girls, or pulling off sweet driving maneuvers which can be strung together to add multipliers into the mix. There are a handful of ways to earn cash and respect in Street Mode. You can enter Street Challenges, Respect Challenges, Roll Up Races, Crew Meets, or Sanctioned Events. Sanctioned Events are free and have big prizes so they are good if you are low on cash. Street Challenges are where you challenge a rival driver that is just hanging around the city. Driving into their action circle will start the race. The rival driver sets the stakes and off you go. Respect Challenges are where potential girlfriends test your skills with special challenges. Complete them and you will have another girlfriend. Roll Up Races are races with cars driving around with a “Race Me” flag above them. Simply flash your lights at them and the stakes are set and its time to race. Finally Crew Meets are organized get-togethers in series format. These are more often than not illegal and can land you in big trouble with the law. Each crew runs a trio of series that each contains 3 races. Crew Meets have an ante before you can race so make sure you have some cash. These races are won on respect points accumulated over the 3 races. You can also place side bets with rival drivers at the beginning of each of the races.

SRS definitely has a vast array of gameplay options that are sure to keep you busy. I know the consensus so far has been that SRS was a sub par game and at first that was my opinion, but I am not so sure anymore. I spent a lot more time last night on the Arcade modes and had plenty of fun. I am not a fan of racing games in general and I am even less interested in street racing, but there was something alluring about SRS. I think my favorite thing overall was racing head to head with my wife and witnessing our extremely horrid driving skills in replay mode.

[floatleft]http://www.snackbar-games.com/images/reviews/srs/ss05_thumb.jpg[/floatleft]The graphics and scenery in SRS were really very nice. The environments were very detailed and the cars were very accurately reproduced. I didn’t really pay attention to the music in game aside from a few thuggish beats that were quickly lost on me and SRS lacks custom soundtracks so jamming out to my own selection was not an option.

The button layout for SRS was pretty self explanatory. Right trigger is gas, left trigger is brake/reverse. A is your hand brake, B is Nitrous, and X and Y handled up and down shifting. You can the white button change your viewpoint to first person or you have a few 3rd person perspectives. The right thumbstick can also be used to accelerate or brake instead of the triggers as well as the Dpad being used to steer instead of the left thumbstick. Pretty basic stuff that shouldn’t take more than a race or two to become familiar with.

After mulling it over for a while I think I have finally nailed down my true thoughts on SRS. I still think the addition of girlfriends in the game is retarded and serves no purpose aside from showing in game video of import models. The plethora of race modes adds a lot of variety to an otherwise plain game. The race modes don’t seem to be anything new and exciting and maybe that is why I feel so lukewarm about the game. While I think the level of customization and expansive list of cars you can obtain makes the game fun, I think it fails to deliver in the real meat of the game. Don’t get me wrong, I am not saying SRS sucks because it doesn’t but it certainly isn’t worth $50. If I had to suggest a driving game to go out and buy today I would say Burnout 3 is more deserving of your cash.

[floatright]http://www.snackbar-games.com/images/reviews/srs/ss09_thumb.jpg[/floatright]SRS delivers a somewhat vanilla street racing experience that only seems to stand out by having girls in bikinis and other tight outfits play the role of your girlfriend(s). The game will no doubt appeal to its target audience of aspiring or current street racers, I think it fails to deliver a worthwhile driving experience to a broader range of gamers. If you are a fan of Midnight Club or NFS Underground and are looking for a fresh game then by all means give SRS a try, but don’t expect a groundbreaking title. If you are a casual race fan then SRS is probably not for you.