Xbox

[floatleft]http://www.snackbar-games.com/images/reviews/mercenariespod/cover.jpg[/floatleft]In my life, I have not been an incredibly violent person. While harboring terrible, burning hatred towards certain things, I have not been known to take up arms against any one individual or individuals. However, I have been known to enjoy doing so in games. [i]Mercenaries[/i] is the equivalent of a large hot tub. You can do a lot while in it, but the occasional brief dip will be both fun and relaxing.

You take the role of one of three psychological train wrecks, an Anglo-Chinese stealth expert, a loner gunman from America, or a grenade-crazed Swede who constantly quips about his love of destruction. Your character is launched into the war zone when the Australians find a nuclear cache aboard a plane headed for a generic terrorist nation in the Middle East; the Allied Nations (and apparently everyone else) haul behind into North Korea. Part of ExOps, a predictably elite mercenary unit, your job is to collect the bounties on the deck of 52-one card for each member of General Song (The Ace of Spades) for money that you can spend upon ordinance of varying degrees.

[floatright]http://www.snackbar-games.com/images/reviews/mercenariespod/ss10_thumb.jpg[/floatright]NK has been split apart by the warring factions of the North Koreans, the Chinese, the Allied Nations, the Russian Mafia, and the South Koreans. You work for them all, and the formula is reasonably linear-you do two missions for them, and a third leads you to one of the main cards of the suit, meaning the King, Queen, or Jack. These missions are reasonably varied, some requiring a stealthy, sniping approach (though no Solid Snake impressions, and for that I thank you, LucasArts.), others requiring an approach not dissimilar to a Steven Segal film. In the process, you will open up the opportunity to use various insanely powerful and awe-inspiring weapons. Nothing beats calling a fuel bomb upon the buildings of a North Korean base as they attempt to mobilize, seeing your bleached-blonde Mohawk just a little bit too late.

The freedom to cause destruction is something that adds considerably to the game’s atmosphere. Being able to take a situation as you see fit allows for a considerable amount of replay value. You’ve got to break into a base and destroy Song’s missiles and then capture the King of Clubs. Seconds after you enter, the radar is jammed. You’ve got one C4 and three missiles to destroy. You see a Frog-7 missile launcher. You attach it to the truck and drive it by the missiles. A jeep drives up by the missiles and a soldier begins to shoot at you. You pull the trigger. The resulting explosion removes three missiles, two cars, and two soldiers, and nets you a big bonus.

Every single vehicle you see is useable. Although this can be pointless when said vehicle is a radar-jamming device, when it is a heavily-armored Korean chopper filled to the brim with missiles and you’ve got a spade to fish out from deep within the mountains, sometimes those moments when you get lost summon from within the spirit of happenstance. Although many compare its freedom to GTA’s, it seems to me to be far more individual and more like a bizarre mixture of [i]24[/i], [i]Mad Max[/i], and [i]The A Team[/i]. Although the charismatic Australian Fiona lacks the punch of Murdock, the sometimes ridiculous action-packed nature of the game brings back memories of the cavalier soldiers of fortune.

Weaponry does not take a leap of faith from any other games, going for those that will be useful against the many, many different enemies you will have. You’ve got most of what you’d expect-the sniper rifle, the RPG, the AA missile launcher, and a veritable army of different kinds of machine guns. Coupled with these are your grenades ranging from concussive bombs to trusty M67 grenades, useful for toppling buggies and setting alight the fuel canisters near the various Korean bases.

The tone of the game is somewhat dark, with the mercenaries painted at times as taking advantage of the situation, and all of their efforts considered the victories of the Allied Forces. Sadly, the storyline is somewhat sparse, though not as sparse as many have made out-each mission has fully voiced objectives and some excellent set pieces. Although the abridged linearity of the mission system does detract from the realism of the game, in general [i]Mercenaries[/i] feels solid enough to immerse you in its world of sedition and destruction.

[floatleft]http://www.snackbar-games.com/images/reviews/mercenariespod/ss02_thumb.jpg[/floatleft][i]Mercenaries[/i] is a fun, solid, and varied game. The game is as open-ended as you like-you can treat it as if there are only missions, or you can create your own elaborate set pieces by flying a helicopter straight at the Black Gate of the Southern Province, or just calling an airstrike on a landmark that you don’t take a fancy to. You can also take on the various extra optional quests, such as destroying statues of General Song or collecting national treasures-twenty of which unlock the Han Solo costume just to remind you that LucasArts is still in control. The music is that of an epic action film, with rousing choral movements and orchestral flourishes; but sadly, there is no option of custom soundtracks.

It isn’t without its flaws. The beginning sequence is promising, but the game lacks cut scenes and story-building. Not only this, but every so often the controls on tanks will lead you to become ridiculously stuck between two trees or will just plainly block your vision as the camera swings into a forest. By randomly switching the controls between the left analog stick and the normal buttons for tanks and jeeps, the game can become a little frustrating as you fail a mission because your tank is so slow to move and gets stuck between a mountain and a wall. Some airstrikes cost a little too much for the payload-especially if you miss-and finding yourself out of ammo and C4 at the wrong time can be somewhat annoying. But at the same time, working your way out of desperate situations is an excellent feeling and reminds you of the stupid amounts of fun one can have with this game. Just try stealing a helicopter and taking on a North Korean tank battalion with the few missiles you have before hurtling towards them and jumping out at the last moment, exploding that last pesky general.

If you’re a fan of action, you’ve got to have [i]Mercenaries[/i]. It has come out of nowhere and made other games before it seem boring and uneventful. Graphically, it wows you with its lush explosions and doesn’t seem to have any slowdown. The freedom involved lets you have your own little adventures to bridge the missions or even in the middle of missions as you get sidetracked by an errant AA missile. Just like I wish you could in reality, it allows you to solve most problems through wildly setting things alight and quipping. I pity the fool who doesn’t own this game.

[floatleft]http://www.snackbar-games.com/images/reviews/kotor2/cover.jpg[/floatleft]It is hard to contemplate culture without [i]Star Wars[/i]. The movies have given birth to fans spanning two generations and have made countless nerds contemplate life on a galaxy far, far away. With its fan base so massive, the logical step was to take [i]Star Wars[/i] into the world of video games. [i]Star Wars[/i] video games in the past have been polar as far as the quality of games go. Many games rely heavy on the franchise to pull in numbers; however, last year a gem was born. Bioware created the critically acclaimed [i]Knights of the Old Republic[/i], and the game has earned countless awards. Strangely enough, the ever-busy Bioware handed over development of the sequel to Obsidian Entertainment. The roleplaying veteran staff of Obsidian Entertainment took the ball and ran with it, creating another fantastic roleplaying game set in the [i]Star Wars[/i] universe.

[heading]”Roll-play”[/heading]

The gameplay has remained almost identical to the original, with the dice system dictating the gameplay. The gameplay system is similar to [i]Dungeons and Dragons[/i]. The system is fairly simple to understand if you are not familiar with [i]DnD[/i]. As you build your character, select your stats, or acquire new feats, a description is given for each as to what exactly it does to better help you out.

[floatright]http://www.snackbar-games.com/images/reviews/kotor2/ss10_thumb.jpg[/floatright]The fighting is done in a turn-based manner, though not like you would find in most roleplaying games. The fighting is instigated, and the rolls for each character are done behind the scenes and acted out by the characters. The results are pseudo-real-time enactments. You can pause the action and give each of your three characters a queue listing of actions to perform. You can switch targets and assign scripts for your AI counterparts. It does take a while to get used to, but once you have it down you will find a simple yet deep fighting system.

[heading]A Star Wars through and through[/heading]

Purists, rejoice! The storyline is based on the [i]Star Wars[/i] Expanded Universe. If you are a [i]Star Wars[/i] scholar, you will find many references to established history and storylines of the Sith. These details and references to the Expanded Universe make [i]Knights of the Old Republic II[/i] so much more than a game, but part of an established [i]Star Wars[/i] lore-so much so that [i]Star Wars[/i] has officially adopted the storyline of the original game and characters into the Expanded Universe itself. The sequel is sure to follow the same path.

You play an exiled Jedi, and you lead your character on a quest to find out more about his past, and the dealings with the mysterious Sith. The beauty is that depending on how you play the game, your character will change and grow accordingly. You do this by your actions in the game, as well as your dialogue choices. New is the ability to influence your party members and have them shift alignment as well. You can build up your party members or drag them to the dark side along with yourself. Multiple endings and alignment-based cut scenes and conversations all add to replay ability. Choose every decision wisely because their results truly make a difference in the game.

[floatleft]http://www.snackbar-games.com/images/reviews/kotor2/ss01_thumb.jpg[/floatleft][heading]Post production hit and miss[/heading]

You have to make a game look like a big-budget blockbuster nowadays, and [i]Knights of the Old Republic[/i] shines with its post-production details. The voice acting is even better this time around. A few new animations and more NPCs bolster what Bioware had originally done. However (a big however), the bugs resurface themselves. The bugs in [i]Knights of the Old Republic II[/i] cause your game to crash, freeze, or freeze then crash. Three times in two playthroughs did I get the full black screen, which neither freezes nor crashes your game, but is nonetheless annoying. I was not too bothered by dialogue circles, but I have a friend who constantly complains about them. The game also is one of the slowest games I have ever played on the Xbox. The slowdown in the game is constant and also frustrating when many enemies are on the screen at the same time. Moving through your character menu lags, adding to a frustrating list of “bugs” that plagues [i]Knights of the Old Republic II[/i].

[heading]Luke was a wuss[/heading]

What? He was. Just thought I would throw that in here.

[heading]Second chapter is closed[/heading]

[i]Knights of the Old Republic II[/i] has been my favorite game so far of 2004. The bugs are terrible, and had I not been such a big [i]Star Wars[/i] fan then I am sure they would have gotten to me all the more. If this game gets polished, then little would stand in its way to be one of the better games ever made. This game plays more to a philosophy viewpoint of what the Force actually is. I absolutely fell in love with the duality of choices, consequences, and everything that the storyline brings to light that I have not thought about before in relation to [i]Star Wars[/i] lore. The fact that you play your character to your desire is appealing, but to see your character struggle with past decisions and future decisions you make as you play the game are brilliant. If nothing else, it is the struggle between what really is good and what really is bad in this game that captivates. No longer is the light side the knight in shining armor, and that, ladies and gentlemen, is reason enough to get this game and keep it in your Xbox library. [i]Star Wars[/i] fans, rejoice.

[floatleft]http://www.snackbar-games.com/images/reviews/otogi2/cover.jpg[/floatleft]Artistic is not a word often used to describe a video game experience. Most people see games as simply entertainment and not art, but [i]Otogi 2: Immortal Warriors[/i] refutes that point. [i]Otogi 2[/i] is visually stunning, audibly incredible, and as entertaining as any other game currently on the market. The first [i]Otogi[/i] is best described as a sleeper hit. It was unexpectedly excellent and was met with exceptional reviews and a great deal of praise. Otogi 2 is no different from its predecessor.

The story presented in the original game is continued in [i]Otogi 2[/i]-simply put, demons are trying to take over the world. Raikoh (the hero of [i]Otogi[/i]) has again been asked to help vanquish them, and he is now met with the help of five other warriors. Each of the six characters in [i]Otogi 2[/i] has different strengths and weaknesses, adding a certain depth of strategy that was not available in the first game. There are 29 stages, grouped into sets of three or four “phases.” The player can only choose each character once per phase, so it becomes important to select characters who are the most suited to tackle the tasks of each stage. Each of the 29 stages also has the added benefit of being nearly completely destructible. At the end of each stage, you are given a rating for how much havoc you can inflict in each stage. Destroying everything in site is an amazingly satisfying gaming experience.

The weapons and upgrade system has also been updated. Each character now has a specific set of weapons at their disposal instead of the great plethora of different weapons that were available to Raikoh in the first [i]Otogi[/i]. Different spells are available to each character, upgrade orbs can be found scattered around the stages, and gold (which is earned in the stages) can be used to purchase weapons and other upgrades to increase strength, agility, and other character attributes. All of the different weapons, spells, and attribute upgrades really provide an expansive RPG feeling, which strongly complements a very fast action game.

[floatright]http://www.snackbar-games.com/images/reviews/otogi2/ss05_thumb.jpg[/floatright]The gameplay in [i]Otogi 2[/i] is frantic and fast with minimal amounts of frame rate slowdown even with huge numbers of enemies on the screen. The particle effects are amazing. Petals falling from trees look incredibly real, ice and water are cool and smooth-looking, and the ripple effects on the surface of water are incredibly well done. The lighting and destructive effects are perfect, and the spell effects are mesmerizing. The game supports HDTV 480p, and on top of that Dolby Digital 5.1 surround sound is fully supported. The surround sound is amazing, and the soundtrack is rich and mythical. All of the effects are clean and interesting. It is amazing how well both the visuals and the soundtrack complement the spirit and the bravado of an amazing game play experience.

After all is said and done, [i]Otogi 2: Immortal Warriors[/i] is an incredible game that should not be overlooked. [i]Otogi 2[/i] is the epitome of art with amazing visuals and an engrossing soundtrack. If you like hack-and-slash games, enjoy a fast-paced experience, or simply like art, drop the $40 dollars on this game-and do it quickly. Due to disappointing sales, it has become hard to find and is no longer being stocked by EBGames or Gamestop*. If you can find [i]Otogi 2[/i], you need to snatch it up and bask in its beauty.

[author]Snowcone[/author]
*[i]As of publishing this I know Huebner Oaks and a few other stores still have new and used copies of this game. You can check availability on the EBGames.com website.[/i]

BloodRayne 2

January 4, 2005

[floatleft]http://www.snackbar-games.com/images/reviews/bloodrayne2/cover.jpg[/floatleft]The wait is finally over. The time has come to rid the earth of the Dampier offspring of one of the most evil creatures in history. He also happens to be your father who was a vampire working for the Nazi, raping women who then gave birth to half-vampire, half-human children-all with the powers of a vampire, but few of the weaknesses. Your character, Rayne, is one of these vampires and the best-looking one as far as I have found. Your quest is to exterminate all of your half-brothers and sisters. You can use hand-to-hand combat if you wish, but with four-foot retractable blades at your disposal, why would you want to? If you find yourself low on energy, you can find some poor helpless victim, jump on their back, and feed on them. And for all of their help, you can rid them of their head and kick them across the room.

[floatright]http://www.snackbar-games.com/images/reviews/bloodrayne2/ss02_thumb.jpg[/floatright]This sequel has far better graphics. The character motion is crisper, and clothing movement is much more realistic. There are cut scenes throughout the game that are amazing. The blood in this game far exceeds the amount in the last game. As you finish feeding on a victim, you have a choice of finishing moves. One of them is to use one of your blades, run him through, and raise him over your head. You then experience a blood shower as pint after pint of blood comes pouring out of the now-dead body. The bodies eventually disappear, but the blood always seems to remain. This game is very graphic and is labeled accordingly. I can’t imagine why.

The sound isn’t nearly as impressive as the sound effects. As Rayne runs across different surfaces, you can hear the difference. And the horrifying screams coming from your victims as you chop off an arm or leg are most amusing. Even the squishing sound when you throw an enemy and impale them on a rhino head is so very sweet.

The controls are similar to the first game. You have control over your character as well as the camera. This gives you the ability to view your surroundings without forcing your character to be facing a particular direction. Designers expanded on the abilities of the voluptuous Rayne. Not only can you still climb poles and perform acrobatic moves, but now you can hang upside down and shoot at enemies. You can also slice up people while sliding down wires and railing. There are bosses now and then that you must beat, but you are rewarded with more elaborate kill moves. It’s similar to the original Mortal Kombat where you have to press X,X,X,L,R to perform the move. I especially like the one where you stab them, raise them over your head, and spin them as you use your other blade to chop them into bite size pieces.

The game is not overly difficult. Some the bosses are more difficult than the regular runarounds. At the beginning of a level, the game will do a sort of fly-around showing you where you are supposed to go. If you miss it, you are at a disadvantage and must figure out where to go. There are also some puzzles you must figure out before you can exit a level. Some of them involve you throwing your enemies into or onto certain objects in order to make something else happen. There is not a lot of thought needed to play this game. It is mostly just mindless killing…and what’s wrong with that?

[floatleft]http://www.snackbar-games.com/images/reviews/bloodrayne2/ss05_thumb.jpg[/floatleft]It’s always fun to beat and chop up all enemies while running around as a vampire hottie. There are more interesting characters in the sequel. There is a particular boss that you encounter down in the sewers. It’s a two-story, topless, Jabba the Hut-looking female creature that shoots acid out of her nipples. It’s quite the spectacle. You’ll eventually see one evil girl who has tattoos that change regularly-she also happens to have the biggest chest in the game so far.

[i]BloodRayne 2[/i] is full of gore and full of girls. If you like blood and love chopping up everyone, then this game is a must. If you have a weak stomach…then this game is a must. If you like little fluffy creatures that walk around, talk, and sing little songs…you may not want to buy this game. Just rent it and enjoy.

X-Men Legends

January 3, 2005

[floatleft]http://www.snackbar-games.com/images/reviews/xmenlegends/cover.jpg[/floatleft]Very rarely has a franchise such as the X-Men been featured in so many games in such a wide variety of genres. Capcom has featured the X-Men in a myriad of different fighting games for which the crew of mutants is best known. The few action games featuring the team have been mediocre, and [i]X-Men Legends[/i] is here to end that negative reputation. [i]X-Men Legends[/i] takes the foundation that previous action adventure games have set and builds a palace on top of it.

[i]Legends[/i] is a fast-paced action RPG that features a smooth graphics engine and a well-told story. Couple that with a massive lineup of playable characters, and you have a rock-solid game for any X-Men fan.

Much of the story takes place from the perspective of a new addition to the team named Magma. Magma was first introduced as a new character in New Mutants #8. Activision and Raven Software took the liberty of reworking the story a bit so it would fit into a more linear plot for the game. You begin the game as Wolverine and you have to rescue Magma from the Magneto-led group, the Brotherhood of Mutants. Of course, one thing leads to another and eventually you are not just battling over Magma, but battling to save the world.

[floatright]http://www.snackbar-games.com/images/reviews/xmenlegends/ss11_thumb.jpg[/floatright][i]Legends[/i] is an action RPG, which means it has all the aspects of a fast-paced hack-and-slash mixed in with some mild elements of RPG. The RPG stats you can build up are the standard ones such as attack and defense. No complex d20 system here. As you level your character up, you can also learn new special moves and equip new abilities and items. There is enough here to satisfy an avid RPGer, but it is simple enough for newcomers to the genre to not feel overwhelmed. Fans of games such as [i]Kingdom Hearts[/i] will feel right at home with the RPG system.

The large cast of X-Men you can play in [i]Legends[/i] lends itself to a somewhat chaotic system of switching characters during battle. At any give time, you will have four characters in your party, unless you are on a solo mission. The D-pad changes the character of which you are currently in control. The characters you are not actively using are controlled by AI, and you can tailor their AI actions in the same place you equip stat points. As you play through the levels, you will come to save points that allow you to swap out characters. On occasion, you will come to areas of a level that may be easier if a certain character is in your party, so you will want to switch it up and equip characters who have a power similar to the environment. For example, Iceman should be part of your party while in outdoor snow levels. There are shortcuts that will save time if you do this, but not having Iceman-or having him die-will still allow you to complete the level.

One nice thing about [i]Legends[/i] is that experience is earned for the whole party and not just individual characters. This keeps one or two of your party members from achieving very high levels while your supporting party is very weak. Your entire team should level up at about the same pace. You can equip stats points for characters after you add them to your party at a save point or before any level.

[i]Legends[/i] sports a A