March 2011

Knights Contract is the latest game from Game Republic, maker of such games as Folklore and Majin and the Forsaken Kingdom. Yet again, they have come up with an original and compelling story, unfortunately, it is once again marred with flawed execution.

In Knights Contract, you’ll play as Heinrich, a former executioner cursed with immortality by a witch he was ordered to execute. In the hundred years since he became immortal, he’s been searching the world for a witch willing to remove the curse and allow him to finally die. Enter your ‘co-op’ partner, Gretchen. She’s the witch who originally cursed him all those years ago. Reincarnated, she offers to remove the curse if Heinrich will help her kill all her fellow witches who are attempting to exterminate the human race by spreading the Black Death everywhere as retribution for hunting them down and killing them. Oh yeah, even though she’s a reincarnated witch, she is still very mortal. While you can’t die, though you can be smashed into dozens of pieces, if she dies, it’s game over. 

The story is wonderfully compelling, as you’ll want to stick out the gameplay much longer than you would otherwise, just to find out what happens next. Unfortunately, some of the same complaints I had with Majin and the Forsaken Kingdom rear their heads once again in Knights Contract. Namely, the bad co-op AI and pointless backtracking.

The combat in Knights Contract is better than many hack ‘n slash games, thanks to the addition of rechargeable, and upgradeable, witch powers that Gretchen lends to the combat. They add variety and a slight amount of strategy to what would otherwise be a very boring control scheme. The very visceral feel of the combat also adds to the feel of being an immortal, scythe/sword wielding knight. The one problem I have with the combat is how often Gretchen will place herself in harm’s way for no apparent reason at all. You’ll be happily slashing through a mob of enemies, and she’ll run right into the crowd, causing you to have to chase after her to protect her. This is generally not much of a problem, as most standard enemies are easy to defeat; however, the same problem comes up during boss battles, which is a serious problem.

Outside of the combat, the two major problems are a horrible checkpoint system and a lack of any kind of map or directional system for the game. The majority of the backtracking in the game would be avoided if you had any indications whatsoever of where to go in each area. Add to this a sparse checkpoint system, and you’ll spend almost as much time backtracking or retreading areas you’ve already visited as you do actually making progress in Knights Contract.

The graphics are nice, as all the characters look good and are interesting, though this is offset somewhat by the unimaginative level designs. The audio is simply adequate. It won’t grate on your ears, but it won’t endear you to the game at all either. 

In the end, Knights Contract is yet another promising game from Game Republic that is done in by poor design decisions. This is very disappointing because the narrative is the most intriguing one they’ve come up with yet. If you can live with the level design though, you’ll find a story that is well worth the time you put into it.

Pros: Interesting premise and story; nice, varied combat for a hack and slash game 

Cons: Level design ruined the game for me; Gretchen’s AI lacks self-preservation

 

Brink, the highly-anticipated multiplayer shooter from Ubisoft, had another trailer released for it earlier. In this trailer,the soldier, medic, engineer, and operative are shown in action. The gameplay appears to be very similar to a more violent take on the Team Fortress 2 formula, though it has already been announced that, unlike Team Fortress 2, you can change classes on the fly in Brink. Brink is set for release on May 17 for the PC, Xbox 360, and PS3. The trailer is posted after the break. READ MORE

Hot on the heels of its announcement that it will be publishing Prey 2, Bethesda Softworks has released a debut trailer for it. There was no new information given for it, but the live action trailer shows that alien forces are back at work in Prey 2. It is currently expected to release in 2012 for the PC, Xbox 360, and PS3. The teaser trailer is posted after the break. READ MORE

The 3DS launches March 27 for $249.99. Here’s a roundup of our coverage of the device leading up to the system’s release.

News:

Demo locations: street demos, demo pods

Netflix, Mario, more announced at GDC

Launch lineup revealed, February 22

January 2011 NYC media event

January 2011 NYC event gallery

Launch window titles

Nintendo World event in Japan, January 2011

Nintendo event in Japan, September 2010

E3 media event, June 2010

Announcement, March 2010

System:

Buy on Amazon: Aqua Blue, Cosmo Black

Camera / Miis / VC / AR Games, Face Raiders

E3 2010 hands-on

Originals:

The Committee: Parallel dimensions

 

Launch lineup:

Preview | TrailerAmazon Preview | TrailerAmazon Preview | TrailerAmazon
Preview | TrailerAmazon Preview | TrailerAmazon Preview | TrailerAmazon
Preview | TrailerAmazon Preview | TrailerAmazon Preview | TrailerAmazon
Trailer | Amazon Trailer | Amazon Trailer | Amazon
Trailer | Amazon Trailer | Amazon Trailer | Amazon
  Trailer | Amazon  

Non-launch previews and news:

Kid Icarus: Uprising: Preview

Resident Evil: The Mercenaries 3D: Preview

The Legend of Zelda: Ocarina of Time 3D: Preview | Master Quest

Dead or Alive: Dimensions: Preview

Shin Megami Tensei: Devil Survivor Overclocked: Trailer

The year is 1545 and the Ashikaga Shogunate is weak, unable to control the Japanese clans as they have for centuries. It is sengoku jidai, the Warring States period. Every Daimyo, or clan leader, is rising up, clamoring for its chance to succeed the Ashikaga clan as Shogun of Japan. In reality, the Tokugawa clan succeeded in uniting Japan again, but in Shogun 2: Total War, you’ll get the chance to either re-enact history or change its course.

As with all Total War games, there’s a strategic overworld, where the empire-wide decisions and management take place, and a tactical battle system, where orders are given on a battalion level in real time as you attempt to outmaneuver and outwit your opponent.

There are three different types of battles to participate in: standard land battles, sieges, and naval battles. In a standard land battle, up to 20 battalions of troops per side can participate at a time, with any extras coming onto the battlefield as reinforcements as other battalions retreat or are killed off. These battles will continue until either a time limit is reached, in which case the defender wins by default, or until one side retreats or loses every soldier. In a siege battle, the defenders are in a castle, and the attacker is charged with assaulting it and either killing every defender or taking control of the central tower. While this sounds to our Western minds, to be heavily weighted in the defender’s favor, it really isn’t. In Japan, castle walls were made to withstand natural disasters, which required the walls be slanted. This means infantry can, and do, climb them in Shogun 2. This is a big tactical change from previous Total War games. Naval battles are similar to the standard land battles, though with mines added to the mix. Mines don’t care who set them, they’ll sink any ship that touches them, so be prepared to lose a few ships to your own mines in the heat of battle.

In the strategic overworld, the map comes alive with various animations, making it feel more like running an empire than in past games. As for the actual strategy, you’ll be faced with decisions on a province level such as what type of military units to specialize in, where to station your troops, what arts (technologies) to learn, and where to upgrade your ports, castles, and other provincial buildings. You’ll also be charged with running your own intelligence network and the political and diplomatic systems of Shogun 2. Neglecting any of these systems can spell disaster for your reign. While the AI is somewhat weak in the tactical aspect of the game, it does very well at the strategic tasks.

There’s a fairly robust multiplayer system as well. There’s a multiplayer campaign where multiple humans can fight through the standard campaign for the title of Shogun, a drop-in battle system in the single player campaign (where you can allow a human to take charge of an AI force for a single battle) and a clan wars mode where you join a clan and fight cooperatively against other clans to take over all of Japan.

Graphically, Shogun 2 is a step up from previous games, even on lower graphics settings. A customizable camera allows you to control the action from almost any angle or distance you want. The audio is spot on, with war cries, yells, and clashes of metal on metal ringing out throughout the battles.

Going back to its roots seems to have had the effect of revitalizing the Total War series. After a couple less-than-stellar outings in Napoleon: Total War and Empire: Total War, the return to the sengoku era of Japan’s feudal times has renewed the series in a way that any PC gamer should appreciate.

Pros: Great, deep tactical combat, deep strategic empire layer, graphics are great, multiplayer options could provide long-lasting replay value, AI is better than many strategy/tactical games

Cons: Hefty system requirements